Recent content by MikeS

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    Time Left???

    O_o, I'm so excited. :)
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    Must be Buu season

    Nice buu. Need to get mine to look more like that. ;)
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    Newcomer - Super Buu

    Thanks for all the critique and help. The model is slowing shaping up. Just need to fix the hands, add more muscle tone to the chest, and then get the face in order. :)
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    Newcomer - Super Buu

    Thanks for the comments. Also, please read my posts as they contain important information. It seems like many of you are just looking at the screenshots, and that doesn't help at all. Thanks, your critiques are important.
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    Newcomer - Super Buu

    New screenshot of Super Buu. Both fully rigged and deform well.(Including the head tail!) Left:1708 Polygons || Right:5281 Polygons To do list: Finish animations Make UV map Fill UV map Make small demo to view animations. (Possibly ;))
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    Majin Buu-W.I.P.

    Anything under 3k and a 512 by 512 texture would work fine for ESF. Although, when you get online and there's 16 people playing you might experience some major slow-downs.(especially on low end/modem systems.)
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    Anime/dbz modeling tutorials

    I use Truespace5.2. It doesn't export to .mdl so that may be a problem for some people. Although it exports to .3ds,.x,etc., so if you're not planning on using TS5.2 for ESF, then it's a great buy. TS3.2 is free on the net if you want to get a feel for it. :)
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    Majin Buu-W.I.P.

    Off Topic: PM me about getting models working and animated properly in ESF. (or point me to a link) On Topic: I think the black backround for the eyes is best. I really don't see much wrong with the facial expression, for it still captures the evil of Buu.
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    Neji [WIP] 2

    Not to mention some of the models are bump mapped adding more to the model. ;)
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    Newcomer - Super Buu

    New Majinn Buu! The model was becoming so much trouble to scale and add depth I made a new one. ;) The the catch is that this one has 1/2 the polycount as the old version!!! Enjoy! No Parts Connected:
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    Gohan Goodness

    Using TS5.2 as mentioned in the first post. ;) I also found out that the model was a little messed up. The concept art was scaled poorly on my part. Now it's fixed though. I'll post an update later today.
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    Gohan Goodness

    First 2 screens removed. Latest screen above @All I forgot to mention that none of the parts are connected. Also trying to dig up some concept art so you can see where I'm going. @dReAm KiLlEr The body problem has just been fixed. @Hobomaster Why bother at all.... I'm a little...
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    Gohan Goodness

    Hello all, I've been on a role for 3D modeling today. Truespace 5.2 is co-operating and exporting .X nicely for me, so I decided to take a shot at my favorite DBZ character Gohan. I have 3 models, the first is high-poly the second is medium-poly and the third low. I really like the...
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    Perfect cell

    I could see this model hit 4K. I think 4K would be a little high for lets say, ESF. Put this model in the HL 1 engine, and it could still run fine in a beat em up. Yes, we could go on about how good it could be for a game. And then debate how it'd be bad because of how many enemies are on...
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    modeling help...

    What software were you viewing it in, and what format? Possibly if the file structure of the models was change either a newer version or older version of say DirectX(.x), and then loaded into a modeling program you might end up with a little scrap that the program doesn't know what to do...
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