Recent content by hip_hop_x

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    Official PotW & MOTM Thread

    good work, i like what you've made, it's better.
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    Would E.S.F. be better with a ranking system?

    lmao, no, player statiscs, frags, deaths, a world ranking server, like the: hidden mod for hl2 has.
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    Would E.S.F. be better with a ranking system?

    i was going to use the sql ;), an external db, so all the server to send data at one server or at their own sql.
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    Would E.S.F. be better with a ranking system?

    A ranking system is a good solution, and I have a solution on how to upload the stats without storing any password in the client/server side. There should be a main site for rankins, where data will be sent from servers. I could write this is amxmodx + php, I don't know to well c++ yet. With...
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    Vegeta To BebiVegeta

    I updated the script and I've added credits inside it.
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    3 sigs

    i like all of them, but i prefere 1st one.
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    EVM-SSJ4 and SBFIX sourcecodes

    on the SBFix.sma replace public plugin_init() { register_plugin("Spiritbomb nuke fix","1.0",FLOATNM) register_forward( FM_PlayerPostThink, "PlayerPostThink"); return PLUGIN_CONTINUE } public server_frame() { new clip,ammo for(new a = 1; a <= get_playersnum(); a++) { new weapon =...
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    Changing model using a client cmd

    then I'll have to use the amx way. Thanks for answers.
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    Changing model using a client cmd

    While looking into a cfg, found def_bind; model Trunks, I tested, but works for 1 sec :(. Is there any way to modify the model using a client cmd, or atleast a server cmd?
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    Vegeta To BebiVegeta

    I got an esf from my friend, I have no clue from where he got it so i don't know to who to give the credits :(.
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    My new paint, post your coment for improven its

    the ssj3 goku is good, you should make some adjustments on the hand, in rest it's good.
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    ESF anims

    it's very cool :|,how you got into that panel?
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    Some code from main dll

    thanks allot mate! Now i need to figure out how to recreate the msg functions in amxx. I don't want to do nasty things, just to be able to make the beams, change few colors.
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    Vegeta To BebiVegeta

    Sure, I'll try to do like this: vegeta ssj 2(when vegeta's a bit more powerfull, stronger body) > vegeta money model(ssj 4) > bebivegeta . Still working at this game, I hope that I'll find a way to modify kamehame colors from code.
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    Some code from main dll

    there are stored the game events, I think, and I want to see how they create the beams, the kamehameha, etc.
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