Recent content by Goku[SSJ]

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    Simple Render Thread.

    Thanks Gir, you started to improve as well, keep up the good work, looking forward to see that goblin finished added wings
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    Simple Render Thread.

    Been a while, how everyone are doing... I see Gir started a fight with D2. Take notice of the fact that he also build creases along his edges to keep the forms close enough. Judging by the arhit. material choice and the creases along every edge of his armor he knows his goal. In case no one...
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    Resident Evil series - Ada Wong

    Been a while all, is nothing but here is my last personal work on 2010, hope you like work in progress: final: http://www.cg-underworld.org/Bushidou/ART/fin/adarender.jpg preview http://www.cg-underworld.org/Bushidou/ART/fin/adaclip.avi
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    Tifa Lockhart - personal project - work in progress

    Cloths done, time to bring up the details Thank you for watching
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    Tifa Lockhart - personal project - work in progress

    Thanks, for the upper part I will try to make a combination btw the advent children and the normal one combining both cloths, other then that advent children outfit. ok I'm slow coz I have only max 1h or 2 everyday to work at it, so far I'm done with the skin, time to put some cloths on. Hope...
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    Tifa Lockhart - personal project - work in progress

    Hi all, Maybe some of you guys remember my old threat from 2005 here regarding same character creation, Tifa Lockhart? As you may noticed I usually do not post on forums anymore, but coz this character was done here by me 5 years later, why not, I decided to give it another try now that I...
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    XMAS - Update

    thumbs up, also nice song Unreal Tournament 99 - the trophy room
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    5th Hokage - Tsunade

    started the texture the renders are without the normal map since I made some changes to the UVWmap and now I need to bake the details on the new uvw, with it will look better
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    5th Hokage - Tsunade

    after 2 weeks of testing finally manage to pull a way to make the normal map look clean in max on the low poly model, this applies to render and viewport almost at a limit to quit, anyway still long road to go but expect some cool stuff from now on texture time
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    Simple Render Thread.

    dunno mate, just noticed that the base mesh was modified as well, me will remake that head details since this was only a normal map test I think I started to get a hang of this new software gonna add more details like veins and stuff in the end
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    Simple Render Thread.

    in ZBrush 3, after a few days of wall hits I discovered that is impossible to import a new uvw by keeping the subdivided mesh intact due to all the nasty errors that zbrush 3 has right now :/ so I remade the thing in ZBrush 2 for full control with UVW and Z tool and some normal...
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    5th Hokage - Tsunade

    Done a new naruto character, this time Tsunade This model is ment for Naruto: Mezame a new project I started it up... Construction style: photorealistic Textured (Skin) - no, what you see are only some plain materials, no diffuse yet Model ( no texture ) next will be map &...
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    Simple Render Thread.

    sadner it looks clean 80 percent of it but you have some heavy problems with the polyflow and human anatomy proportions and shape for example his upper and lower arms are way to small with a few cm and that drags down his hands too, his punch will be very small compare with the rest shape...
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    [Spoiler] Sasuke Shippuuden

    sure, hope it helps p.s hard to see any detail from the video you posted
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    [Spoiler] Sasuke Shippuuden

    I’m 95% sure acira means a rendering video then a grab view port video.. From what I can judge from the gif/pics the body looks pretty solid, you'll have no problems with his deformation. edit: One thing is bothers me too, his thick fingers and the neck trapeze, if you coul make it a bit...
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