Recent content by Ernis1100

  1. Ernis1100

    Esf final resource usage / optimization

    Hello, so i've been away for about a year now i wanted to find out what are the teams expectations upon the system requirements on the game, i mean by the time you've done even people in low social class will have a computer running Crysis. I'm asking this because some time ago I've heard that...
  2. Ernis1100

    collision/explosion effects?

    I preffer the naiteki kensei way sv_katon_gouk_chakraconsumption etc
  3. Ernis1100

    collision/explosion effects?

    Well it's a good idea but imo every small in game change requires a sweat. and that seems like some bunch of work compared to a simple dust ring from an explosion :-/ However i absolutely agree about the KI consumption, If i was the one changing it, I'd lower the energy consumption for attacks...
  4. Ernis1100

    dragon ball online mmorpg

    Btw dragonball online Open beta is open, however the registration is rather a piss.
  5. Ernis1100

    MMO Character Showboating Thread

    My blade/billposter char from my flyff private server.
  6. Ernis1100

    collision/explosion effects?

    Yeah thats the one i had. However i was thinkin for the horizontal one to be made out of dust, just like the good old powerup, transformation dust/water wave but on a bit larger scale
  7. Ernis1100

    collision/explosion effects?

    i ment ill make one D: And for the vertical one, i saw the POTW and i assumed it had one. Since some time ago i had a similar sprite for it.
  8. Ernis1100

    collision/explosion effects?

    I'm not sure if you've been workin on it or if it was suggested already but, ESF always felt just not so DBZish in terms of destruction. I mean that The explosion/collision should have a horizontal dust wave along the ground i mean something like in this vid on 0:18-0:20...
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