in my project a struggle is a big thing which can only happen when the ki bar is full to fill ki br u need to fight opponent "not power up" once full you have to either risk using a power attack aka kameha or choose to transform aka become super saiyan, to do a kameha you first have to engage in...
idk sounds kinda weird, why not have it as a cinematic attack like in the games this way it wont slow gameplay? yet to execute it you need full ki or something like that idk just being locked in position while its moving doesnt sound right and while it may look cool it will hurt the gameplay
yeh exactly, sometimes you think something might not work until you test it yourself and it ends up being the foundation of the game, or vice versa where something you think will work wonders ends up being something terrible haha.
why not? dbz is literally all about comebacks especially with saiyans, saiyans get stronger in battle whether that means landing hits or taking them either way they get stronger, I think its a good idea.
still sharring them i see
haha still sharing the vids i see haha, thanks :) also the settings that i played on in this video are only on medium and at 720p so thats why it doesnt look the best :/
Using the day night in ue4 by moving sun position is no good as light travels through the floor, I would recommend doing a "sun = at night position? = set sky light intensity. also set the boundaries much farther to give the illusion that you are in a much bigger world then that small square map...