I usually don't post much but I just gotta say that you have really outdone yourselves esf team. You have really made esf into THE dbz mod, nothing can compare to it :)
yes i am using open gl
nevermind i found the problem, it was the gfx card drivers fault i was one version behind so i tried catalyst 4.4 and it worked.
firestorm i suggest you change drivers to see if it helps.
shadow thanks for your help
okok lets look back alittle bit of what i wrote "yes i took the file in the zip and put it in the steamapps\blabla\half-life"
maybe you didnt read that...
the fmod.dll only fixed so i got into steam esf it didnt help me get into the servers.
anyway the resolution problem is the...
omg.... i just made an experiment with the resolutions for steam and it seems like i cant have a resolution higher than 800x600 or else steam will crash...anyone wanna comment on this?
1.2 better be a hella lot better compitable with steam by the time its out
i had this same problem as well, the fmod.ddl fixed it but now that i try to enter a server half-life launcher just crashes everytime, anyone know why?
offtopic: why are there like only 10 servers on steam?
when i enter games and try to start esf i get this message:
could not load library d: \program\valve\steam\steamapps\perper\half-life\esf\cl_dlls\client.dll
anyone know the reason of this?
Then would it matter so much to change it so some fans would be more satisfied? since there is no downside with this unless your just to attached to the animation to let go.
This is a very small detail to change I know but in any future version when they have time would do fine.
I'm just...
Imo the hand positions for the gallick gun has to change, right now it looks as if hes charging a kamehameha.
I saw the thread about not changing both his leg and hand positions and the leg part is understandable but there is nothing wrong in chaning the hand positions so it looks more like...
that looks awesome you gotta release it :D though if you were going to release it could we use the model like you showed us in cell shading mode and not go over the hl poly limit?
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