@the Dude, cool robin! his hands freak me out a bit tho, might be the thumb angle.
@Gir, Good choice, let em hang loose! ;)
Anyways I Did some more tweaking and decided to go 720
Givin the metal a touch of frost.
More comin soon
thanks man,
the effect is at 0:40ish. but the particles are displayed as blue ticks atm and due to the compression they nearly blur out against the gray background.
famous words Denz. ;)
"When it's done"
todo list:
surroundings.
particle tweaking.
snow wipe with particles.
material & lightning setup.
some overal tweaking maybe.
Render / composit :)
Cheers guys,
just upped a new version, less intersections with the new cloth sim, and a particle system that attracts particles to his sword.
http://www.youtube.com/watch?v=HLPK03RPeLM
Its been a while since I had the time to do some 3D again (baby no2 on the way... loads of redecorating)
anyway! here's an max viewport grab (coz im saving the good-stuff for later ;)) of what i've been doing for the past few days.
http://www.youtube.com/watch?v=BgwayQoQ-j4
*note
Yes I'm well...
I'm using this base for a head I did a while ago. (cause I am rather lazy)
slightly updated now. cause the proportions were off.
As for the gloves and cape. yes they need some Tender Love and Care
no practical use?
for game industries nope.
certain 3D animation studio's yea.
we do allot of fast phased projects and hardly bake normal maps to our models. (depending on the size of the project and the clients demands)
but don't worry about us we are familiar with the traditional modeling...
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