Recent content by CodeReaver

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    Building an engine and need test models:

    I was hoping for something more free.
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    Building an engine and need test models:

    I'll need animated stuff fairly soon, but I just want a fairly simple test room for now. I have one animated model that someone's making me, but it's not quite ready yet and I still need to learn how to load the animated stuff. Is there anywhere I could download a simple test room?
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    Building an engine and need test models:

    I just started designing/building an engine for the games company some friends and I are trying to start up and unfortunately some of them seem to have gone missing right when I'm ready to start. I'm starting on the part where it loads up a room to test the characters in and I have one version...
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    Need a smaller example of a blended mesh than tiny.x

    That's just a static mesh (no bone heirarchy) isn't it? And it already came with the DirectX SDK right here: "C:\Program Files\DirectX\Samples\Managed\Direct3D\Tutorials\Tutorial6" There'd still be too many vertices for me to look at the thing in text form and understand where the bone weights...
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    Need a smaller example of a blended mesh than tiny.x

    I'm trying to understand how to have my DirectX program generate a blended mesh for saving to an x file. (I'm exporting from another format.) However there's no tutorials on creating and saving them only loading existing ones. Would any of you guys have a VERY simple blended mesh as a .x file...
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    Soul Reaver Extractor:

    Sorry I hadn't responded. I've had a lot to do lately and I'm waiting to hear from the other guys working on the project as well.
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    Soul Reaver Extractor:

    So does anyone want to have a go at helping us with the models for our game? I'm mostly a coder (in C++ and DirectX) and I don't have much time to learn about moding for now. And like I said before, the others are still finding and learning tools to model with. I'm particularly interested in...
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    Soul Reaver Extractor:

    I wasn't too sure what a game engine exactly is, but I think it's functions/classes/structures that handle the animation, effects, collision dectection and AI and stuff. If it's also code to handle a new file format I create, then isn't that the same as importing from my format to a .x file if...
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    Soul Reaver Extractor:

    Well for the project that I mentioned, there's at least of us three of us (Andrew (me), Johnny (the company founder) and Ricky) so far hoping to eventually create something we can sell to a publisher. The most we have so far is a bit of the concept art for a project called Scratch which you can...
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    Soul Reaver Extractor:

    Will do. I might have a bit more time once I get the internet at home next week. Even something like loading a character to walk around inside a giant cube would be a great start. I've used simple meshes before to create ModelEx, but I'm still trying to learn skinned meshes. I had a breif...
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    Soul Reaver Extractor:

    I guess they might be of use as reference if anyone wanted to do a higher detailed version like you did or anything like that and of course people would be able to use them in fan made games. I do want to produce my own original game at some point (including it's engine), but I don't have much...
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    Soul Reaver Extractor:

    http://www.thelostworlds.net/SR1-ModelEx.HTML I rememembered some guy from here (I think it was an admin/moderator) once made a Raziel model use with a Star Wars game, so I thought the people here might also be interested in a device I've built that to export the Soul Reaver 1 models as .x...
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