Recent content by CLASSIFIED

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    Death Limit - Round Game Play

    That's why this should only be a gameplay mode. People can see what gameplay mode the server is on the server browser before THEY DECIDE to join in this kind of game play. It's a fun option, and also not difficult to implement for the MOD coders. Or , In summry, this doesn't hurt nobody so...
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    Death Limit - Round Game Play

    I'm not sure you do. This is easy to implement.. Since there are many examples out there. I'm talking about a game mode (not MOD). Game play mode just like Free For All and Team Match and all that stuff. Default modes are Free For All or Team Matches (Like now). I'm talking about Extra modes...
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    Death Limit - Round Game Play

    Hi, I've been thinking: What if there was a round gameplay (Like Counter-Strike, America's Army etc.) in ESF and a round would end once an oppent, or an entire team get's to their death limit? Example: Team Good: Goku, Vegeta, Picollo Team Bad: Cell, Buu, Frieza After Goku dies like 5 times...
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    Fight's background effected by the speed of the fight

    It only makes sense that Goku doesn't always win and Krillin has a chance.. it's not a single player, storyline following game. But it is DBZ and that's the whole idea
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    Sync the Avatar head with the actually head

    lol why not? can you image this? fighting ESF (DBZ) and having your character face.. just like they did with the original Wolfstien and Doom FPS games? Giving you another detail for the experience? (Remember in Doom when the main character gets shot, how it mouns in pain? can you imagine this in...
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    Fight's background effected by the speed of the fight

    I disagree, the best thing about ESF is its DBZ experience and its intense DBZ experience. It's not giving you, the player, a cheap DBZ experience like any other kind of (game))DBZ experience and it's doing its best to be the closets to a DBZ experience. And that's exactly what makes ESF! The...
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    Sync the Avatar head with the actually head

    BTW, Any chance having the option to choose between 3D head to animated head?
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    Fight's background effected by the speed of the fight

    Notice how when a fight gets tight and fast in DBZ, the background colors change and transform accordingly? It's a small detail that makes a way stronger DBZ experience. And gives the impression the fight is actually going faster than it actually looks or seems to the observer (That was the...
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    story mode

    Hmm.. I would agree to have a scenario mode, in which you play a sence from the actual storyline but all players are human and not bots. and at the beginning of the scenario mode there will be a short Intro thing going on, and at the end of the scenario mode (The end of the fight -- in which one...
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    Sync the Avatar head with the actually head

    Making a sync with the avatar face expression/head at the buttom left side of the screen to the actual fighting character, will make much more sense and will be awesome :smile:
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    Dropping adv. melee?

    hehOo no way. You have any idea how boring this would be if the game was all about swoop and hit? And I'm a player who rarely uses the advanced melee but so glad it's there just to make things go different for once in a while. Customizing the game to your own needs rather than learn the game...
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    Bonding ESF closer to Dragonball Z by doing this

    OK So I ran a test with the ogg. The in-game mp3 player appears to use the DirectShow drive; The windows codecs. Thus allowing the OGG and even FLAC(Free Lossless Audio Codec) to work just fine. This is due to the fact that I have the OGG codecs installed on my Windows. In other words, you...
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    Bonding ESF closer to Dragonball Z by doing this

    This could actually make it 20 mb which makes the download way faster but if that can't convince you then let me suggest that your worries are incorrect. The file size and how much that it process (especially on bitrates so low) is taking even less to process, there are no "CPU excitements"...
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    Bonding ESF closer to Dragonball Z by doing this

    It doesn't have to be blocking the view if its position is well though. Maybe have it real small for basic melee and a little bigger for advance. And of course as suggested before, it could be there for a while as an option a user may choose to disable. (no first products were too much of gold...
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    Bonding ESF closer to Dragonball Z by doing this

    ==== I Know it looks LONG but 3 paragraphs are my say and the rest is actually introducing you my test with the ogg over ESF sound in which I also UPLOADED for you so you can get your own opinions! ==== Please do consider the ogg possibilty at least for the mp3 player for the audiophiles of us...
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