New Member
💻 Oldtimer
- Joined
- Jul 20, 2005
- Messages
- 1,030
- Best answers
- 0
This is my first 'real' sig. By real I mean I used multiple layers and a cloud effect ^^. Anyway, here it is. It sucks I know, but crits are always welcome.
Is the render on it's own layer? If so, then just move it with the "Move Tool" until it's where you want it.dan_esf_fanatic said:Well, thanks, I'll do that. By the way, do you know how to move the render after I've pasted it into the sig? When I paste it, it always appears in the middle like this, and I want it to be to the far right.
You don't have to be perfect when cutting out a render. By looking at my sig, I doubt you'd be able to guess that I did a horrible job of cutting the renders out (thanks to 2 months without making a sig...) if I hadn't told you. Why? because they're blended into the background almost perfectly.jp said:I also recommend to cut out the renders out a little better, since I see these white edges around them.
Exactly.jp said:I also recommend to cut out the renders out a little better, since I see these white edges around them.
That's a clever way to clear a render... nice stuff. :]Jariroth said:Exactly.
One way to cut out a small faults like that is to
-right click picture of layer that has the render in it,
-then choose "Select Layer Transparency" and
-press shift+ctrl+i (Select inverse),
-go to Select->Modify->Expand->
-set a value like 1 pixel and click Ok.
-Now just use the eraser on the sides where you can see white lines around the render.
There might be a easier way, but thats how i clean small faults of the rendering.
Thanks so much Jariroth. This is going to make finding renders so much easier!!Jariroth said:Exactly.
One way to cut out a small faults like that is to
-right click picture of layer that has the render in it,
-then choose "Select Layer Transparency" and
-press shift+ctrl+i (Select inverse),
-go to Select->Modify->Expand->
-set a value like 1 pixel and click Ok.
-Now just use the eraser on the sides where you can see white lines around the render.
There might be a easier way, but thats how i clean small faults of the rendering.