[Old PotW] 8.21.2011

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It's time for your favorite game:
Guess that feature!

Winners will get cookies!*

*milk is not included
 
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Cunning as Zeus
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Congrats on posting the potw before Dam. This one really showcases how far we've come.
 
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Look at those graphics! 360/PS3 eat your heart out!

It looks like what happens when you start charging a Spirit Bomb while you are flying then press F to stop flying. You are no longer in the area you were charging the Spirit bomb in.
 
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Can you adjust the trajectory of balls after you've thrown them?
 
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Maybe the ability to redirect enemy fire after you deflect it?
 
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Catch the ball, turn it into your attack?

This is bull****. **** you, Grega. Wake up.
 
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Player Black has player Red targeted, then player Black is attacked with some kind of ball attack which he deflects. The deflected ball attack automatically homes in on player Black's current target? Effectively redirecting the attack?
 
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Hmm, you can deflect the incoming energy ball which then goes towards (chosen?) opponent?
 
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Is that on-the-fly deflection? That is, deflection without getting into Block struggle, you can let it by pass you and hit someone?
 
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If it's automatic I'm going to each of the dev's houses and kicking your asses.
 
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Is this a joke?
or there will be, really, a possibility to redirect projectiles like shown on the picture?
I remember seeing it somewhere in the series
 
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Is this a joke?
or there will be, really, a possibility to redirect projectiles like shown on the picture?
It's a real thing. We're just figuring out the mechanics at the moment since they're being coy.
 
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Player Black has player Red targeted, then player Black is attacked with some kind of ball attack which he deflects. The deflected ball attack automatically homes in on player Black's current target? Effectively redirecting the attack?
That's what i think too. Something that includes a lock-on system.
 
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Mmmhhh.. I do believe I know what it means. handy to have privileges to area 9001.
 
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You mean the Secret Squirrel sections.
 
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So I'm guessing if you are shot with a Ball type of Ki attack you can block it, struggle for a bit using buttons or something and then if you succeed, use it against someone else, such as the person you are locked on to. My questions is, besides the scouter which shows what attacks are incoming, how do you know if lets say player C is shooting at you when you are locked on to player B? Don't think everybody will be watching the scouter all the time. Is there like a proximity warning? Like in shooters when the side from which the attack is coming turns slightly red?
 
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I'm guessing redirection xD Like that's not been said before ;)
 

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