NNK CG Shaders > ESF 1.2.3

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Is it possible to add the CG Shaders that NNK uses into ESF 1.2.3?
The outline, shadows, etc

I tried copying the cgshaders folder and the .dll's from cl_dlls folder.
But it's still not working. :(
There is a CG Shader made by madabouthats http://www.madabouthats.org/projects/cgshader

It works but has a bug... the VAC thing

It would be awesome to get the Shaders from NNK into 1.2.3 :D
Don't you agree?
 
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Naruto looks ok with Cel shading but.... DBZ doesn't IMO.
 
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Naruto looks ok with Cel shading but.... DBZ doesn't IMO.
What makes you say that? DBZ can look awesome with cell-shading but needs more attention to the folds of the clothes and the shape of the head. I mean just look at Budokai Tenkaichi 3. It looks pretty rad cell shaded imho :p
 
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What makes you say that? DBZ can look awesome with cell-shading but needs more attention to the folds of the clothes and the shape of the head. I mean just look at Budokai Tenkaichi 3. It looks pretty rad cell shaded imho :p
I didn't get past Tenkaichi 2. 3 was just a clone of 2 so yea...

But Its just my opinion and taste. It doesn't look good at all to me. Naruto looks great with it, but DBZ doesn't to me.



I mean in some games it does. Just not this one to me.
 
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Not really possible without access to the source code of the game.
 
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Have you tried copying over Crysis' .dll files? Maybe you can get Crysis graphics in 1.2.3 like that!
 
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VAC would still ban you for it ^^

Its picky about unexpected DLL files.
 
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If only games worked like this; the world would be a much easier place. :p
 

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