Problem with bone assigning

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i'm trying to rigg my vegetto model on ob's goku skeleton.
when i'm compiling, it seems the compile can't recognize the bones or smth..
an error like this pops out in the error log:
unknown bonecontroller link 'Bip01 Spine'
p.s i'm using milkshape 3d
 
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Either the QC file has a bone controller for a bone that doesnt exist
or
that Bip01 Spine doesnt exist but an animation is asking for it. You must reanimate this animation. I think its the former.
 
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aye, check through the qc file for somthing along the lines of

// 3 bone controllers
$controller 0 "Bip01 Spine" XR -30 30
$controller 1 "Bip01 Spine1" XR -30 30
$controller 2 "Bip01 Spine2" XR -30 30

and just either make sure the reference is correct to the bone name on your skeleton, or just delete it, either way it should solve that error.
 
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thanx, i think the problem is solved.. but another poped up..
cannot find bone Bone23 for bbox
:/
*EDIT*
problem fixed and finnaly the model is compiled (rock)
i just had to delete some hitboxes lol
thanx final-shine for the tip
 
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