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A new Open Beta Release!
http://halflife2.filefront.com/file/Earths_Special_Forces_Open_Beta_Full_Client;82764 <--9 / 9 / 2007 Full Release.
http://halflife2.filefront.com/file/Earths_Special_Forces_Open_Beta_Full_Patch;82765 <--9 / 9 / 2007 Patch Release.
# New features
- Updated buddy movement control
- Updated buddy attack control
- Android 18 ball
- Split on destructodisc
- Beambox semi-auto-aim for beams on other beams
- Bots can now use renzoku, purpleball, makosen, namek style deathball and a18ball
- Bot classes for A18 and the Ginyu force
# Bug fixes
- Fixed "If you change class after changing body with ginyu you will respawn as ginyu" bug
- Fixed "Buddy doesn't follow friendly fire mode" bug
- Fixed "Auraswtich on switching to your buddy" bug
- Fixed "Any non attached beam struggle will lead to frozen animations if mouse 2 is held down" bug
- Fixed "When with ginyu's buddy, the PS becomes still and inert" bug
- Fixed "Random Explosion of Lights on Every Map" bug
- Fixed "Killing a buddy and his master causes buddy's beam to stay" bug
- Fixed "Trunks animation delay" bug
- Fixed "Guldo will have red aura when holding turbo while descending" bug
- Fixed "Buddy doesnt folow friendly fire mode" bug
- Fixed "If you change class after changing body with ginyu you will respawn as ginyu" bug
- Fixed "Buddy can recharge when firing gen beam" bug
- Fixed "Able to basic melee beam struggled players and players charging spirit bomb" bug
http://halflife2.filefront.com/file/Earths_Special_Forces_Open_Beta_Full_Client;82764 <--9 / 9 / 2007 Full Release.
http://halflife2.filefront.com/file/Earths_Special_Forces_Open_Beta_Full_Patch;82765 <--9 / 9 / 2007 Patch Release.
# New features
- Updated buddy movement control
- Updated buddy attack control
- Android 18 ball
- Split on destructodisc
- Beambox semi-auto-aim for beams on other beams
- Bots can now use renzoku, purpleball, makosen, namek style deathball and a18ball
- Bot classes for A18 and the Ginyu force
# Bug fixes
- Fixed "If you change class after changing body with ginyu you will respawn as ginyu" bug
- Fixed "Buddy doesn't follow friendly fire mode" bug
- Fixed "Auraswtich on switching to your buddy" bug
- Fixed "Any non attached beam struggle will lead to frozen animations if mouse 2 is held down" bug
- Fixed "When with ginyu's buddy, the PS becomes still and inert" bug
- Fixed "Random Explosion of Lights on Every Map" bug
- Fixed "Killing a buddy and his master causes buddy's beam to stay" bug
- Fixed "Trunks animation delay" bug
- Fixed "Guldo will have red aura when holding turbo while descending" bug
- Fixed "Buddy doesnt folow friendly fire mode" bug
- Fixed "If you change class after changing body with ginyu you will respawn as ginyu" bug
- Fixed "Buddy can recharge when firing gen beam" bug
- Fixed "Able to basic melee beam struggled players and players charging spirit bomb" bug