soooo Kynetik posted this in another thread and i thought it was a good idea for discussion.
Another idea could be, once u start to try and channel a spell, ur momentum begins to slow down but it doesn't actually start the charging once you stop
The stop time should be less than a second IMO
I for one like the idea of momentum loss once u start to channel something. Having it go straight to zero in an instance is a bit odd i think, but having ur character slow down to barely moving at all definitely makes more sense to me than a sudden stop. And the deceleration rate should b high enough to make it non exploitable. Any one else's thoughts?Could you please clarify the mechanics in terms of gliding?
It makes sense to me that whilst charging a finisher move, movement via user input is locked. Will take some getting used to, but it's a solid concept.
But what about the influence of physics? If a player is gliding/falling through the air and starts charging their finisher move, does the player lose momentum, or are they suddenly jerked to zero velocity?
If the latter is true, then it seems a waste deploying an actual physics engine.
Another idea could be, once u start to try and channel a spell, ur momentum begins to slow down but it doesn't actually start the charging once you stop
The stop time should be less than a second IMO