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- Dec 19, 2004
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ESF Final is really looking great, from a graphics perspective. The Half Life 1 engine has been pushed to do things that most thought impossible. That said... we're 9 years since a stable release of ESF, and 9 years from the release of the Source engine (8 years since Half Life 2).
I remember many years ago, the ESF team made the decision to keep the project on the Half Life 1 engine.
In retrospect, was it worth the effort spent trying to hack the Half Life 1 engine into submission so it could look this incredible, or would the ESF team had an easier time/been better off moving ESF to the Source engine? I'd be curious to hear from one of the devs, but feel free to speculate yourselves...
*Disclaimer: This subject is impossible to discuss without sounding like I'm asking when the game is coming out. While I am curious (who isn't!? ), that is not the case. It is meant to be a frank discussion on whether the choice not to move ESF to Source, the choice that was made many years ago, was the right choice or the wrong choice.*
I remember many years ago, the ESF team made the decision to keep the project on the Half Life 1 engine.
In retrospect, was it worth the effort spent trying to hack the Half Life 1 engine into submission so it could look this incredible, or would the ESF team had an easier time/been better off moving ESF to the Source engine? I'd be curious to hear from one of the devs, but feel free to speculate yourselves...
*Disclaimer: This subject is impossible to discuss without sounding like I'm asking when the game is coming out. While I am curious (who isn't!? ), that is not the case. It is meant to be a frank discussion on whether the choice not to move ESF to Source, the choice that was made many years ago, was the right choice or the wrong choice.*