Lock System

Lost in space
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Is there going to be any lock system within the final version? It seemed kinda annoying the gameplay without locking the enemy.:-/
 
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This is not Zeq2. I personally find that a locking system doesn't work with DBZ. Besides, people flying past eachother adds to the tension and excitement of having to either barrel back around to fly after the person you missed, or keep flying and hope the person you dodge doesn't catch up.
 
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There is a lock system in ESF: Final.
 
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As far as I'm aware, the ESF lock-on is soft and constant aim on the proper target is needed in order for the beam to follow. Locking on a person will highlight him appearently, even for melee purposes, though it wil not allow for "aimbot potential" since it's not a hard lock-on, meaning your character will not automaticaly, physicaly follow the target being locked on.
 
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Let alone, what would Aim bots really help with, when you still have to aim ahead with beams and such?
 
The Prodigy
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Its basically there just so you keep track of who you're fighting. It doesn't aid in aiming melee wise.
 

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