[Old PotW] New Vids yall

Death from Above
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FaceBook said:
]Tonight the team has 2 videos to share. The first is a quick 30 second video that shows the dynamic shadows, night/day cycle, and other shaders that Ryokeen has been working on. The second video shows a comparison between ESF Beta 1.2.3 explosions and the new ESF: Final explosions that Dalte has been working on.
http://youtu.be/G69jtFlWh6c

FaceBook said:
For demonstration purposes the day/night cycle time was set to 1 minute; 30 second for sunrise to sunset. The option for the day/night cycle is configurable by map creators and can be set to a fixed time.
Demonstration of the new Day and Night Cycle, in Cell Games map.

**Time was sped up**

http://youtu.be/mJ2IwzsPeis

Comparing explosions' effect and size from ESF 1.2.3 to ESF Final.

Music - Prodigy - No Good

FaceBook said:
There are a few different sized explosions that show depending upon which attack is fired. The dust from the explosions can be a handy tool for distracting opponents while trying to make an escape or while trying to mask an approach.
 
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The bigger eplosions need less shaking and more of a shockwave/pushback effect.
Well atleast a shockwave effect would be a special touch i guess.

Other than that it's pretty awesome awesomeness.

 
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I gotta say I love the explosions. I am also looking forward to a map that has an Eclipse in it. ;)
 
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love the day/night cycle! what is that standard? 2min? 0?

but nice really love it! looks ******* great! thanks for some moving pictures. i know already what i do whole day when this ever gets released! fly around and fire at every piece of every map every beam:D
 
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good job nice esf final the best mod.
 
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I gotta say fellas, looking good. And damn, I'm surely going to play a lot as Piccolo, just loved seeing him there on the cellgames map :) It's all gewwd yall! Wonder how night maps will look like, probably like nnk_monument_night? :)
 
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Great news! Looks astonishing. It's hard to believe you've done it on HL1.
 
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Pretty weird to see an explosion not leave any mark on the ground. In a game with such graphics.
 
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Pretty weird to see an explosion not leave any mark on the ground. In a game with such graphics.
Well they didn't show the ground.

It will probably leave something like a temporary burnt ground mark, because there is such a thing in 1.2.3 .
 
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Pretty weird to see an explosion not leave any mark on the ground. In a game with such graphics.
That wasnt an attack. It was an explosion effect playing. The last effect was from a Final Flash explosion and the 2 before that were galit gun i believe. The effects were spawned with Piccolo as the center point.

And no attack = no collision with the ground = no ground marks.
 
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Can't wait for a full release :) Amazing effects and Excellent graphics.
 
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The weird moment when you realize you have more Hype in Esf 1.3 Final and you show no care about GTA V
 
Death from Above
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love the day/night cycle! what is that standard? 2min? 0?

but nice really love it! looks ******* great! thanks for some moving pictures. i know already what i do whole day when this ever gets released! fly around and fire at every piece of every map every beam:D
I saw somewhere it's a server set value

*edit* Just saw above it's a map set value
 
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Off topic:wen you are flying across the map at high speed will you be able to shoot ki blasts at the same time
 
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I was wondering about the same thing as hleV, thanks grega for answering that.

Anyway, the explosions are awesome. They day n night thing is awesome too. Keep up the good work.
 
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I'm running out of awesome praises to say...
 

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