I'm starting to doubt that we've had anywhere near the same experience, in fact I am starting to think we are playing different games?
Nope it's the same, you view exploits as being part of a game, I view them as being broken
If everything should be like it is in the anime then we should also be able to destroy the map with 1 beam because we've reached the first state of transformation? We need to find a varied balance and that's not by limiting teleport so much that you can't even do 3 of them without charging. While in the manga people can teleport from PLANETS TO PLANETS using a simple technique. In fact the teleport isn't a teleport it's an after-image, Goku could as a kid perform several of these, why wouldn't he be able to do that as a grown up man? Oh wait...
First of nobody uses teleport if they are weak in the show. They only use it when they are just as strong as the opponent the idea I would suggest, has a little bit to do with that principle, only slightly changed..
Also only Goku and Cell learned to teleport from PLANETS TO PLANETS. As for the last part of this comment: It's what I said before nobody just teleports all the time while another just chases him down, and if they do those kind of things they do it moderately, also if they teleport all around the place it's when they just keep hitting themselves so fast that they clash in different places all the time.
What do you mean teleport is a noskill move?! It's one of the most difficult moves to place a perfectly planned teleport angle. Those linear teleport lines are easy to counter with a simple swoop, in fact I fear the swoop more by FAR if my enemy is familiar with how to use the swoops dangerous. In fact the swoops are more dangerous because they counter teleports, you have better control over them and you can angle with them. Excuse me have you ever tried anything else than forward swooping at your enemy since you underestimate swoop that damn much? If they have more PL that doesn't mean they can travel further distances at all, it depends on the transformation and in 1.2.3 teleports are limited no matter who you are...
Some people use teleport plus right to go in the direction right then at another turn, they use teleport plus space(if it's actually possible) to go up and and then maybe they will use teleport plus forward to go behind you. How in the name of Bananas am I supposed to guess where someone has gone when he completely disappeared. Are you telling me that to counter a move like this that requires 2 buttons to use, that apparently is skillful because it gives you choice of disappearing, I am going to have A recognize the player B Learn what directions he generally uses when he ports C Somehow learn to use that against him? Whaaaaaat? This means that the game is nothing but a horrid, excruciating chore, I'm sorry if that's the case then I'm just better of doing Homework for school. Don't give me such garbage BS just so I can be able to not get the jingles beat out of me, give me some sort of a system to help me counter it what in the hell and give him something to worry about when he gets attacked, is being a casual player, that just likes to log in once a week play a match or 2 of this game and not have to learn a bunch of BS strategies that are more or less guess work, memorizing that BS so that I can play, such a terrible crime? Jeez Tribes Ascend is more welcoming to people then this, and that game requires some serious skills to hit a damn target.
Also I forgot to mention If you fly and then switch directions, it is done in the most horrible way possible in this version of the game (that's one of the reasons why I don't change directions to often, because doing that requires you to stress your left hand like hell, also the controls, because of the way they work are somewhat unresponsive which makes this simple process even more excruciating. Basic principle of making a game that is supposed to be respected in every quality game out there, if the game makes you uncomfortable it's BROKEN, BROKEN (search on Google Angry Joes Sonic Free Riders, and example of an uncomfortable game to play because of the way controls work Final Verdict: Broken, it's also a damn funny review, had a lot of fun watching him rage) (reason number 2 why I prefer flying straight, o let me see... a wait I remember, you lose some KI when you change a direction! Shocking isn't it?)
If people only count on their teleports I bet my ass that I will prove to you that their style is broken, even some of the best teleporters in game (Kami, Tribute) have a lot of flaws in their ability of teleporting .. Tribute is a BEAST when it comes to teleportation, yet we're all able to land good hits on him? Because teleport is actually easy to counter if you give it a thought it can't outdo a swoop headon.
Guess work, nothing for sure, just more guess work and more guess work.
Here learn about this guy
insert player name here he likes to teleport like this in this direction once you learn his moves you can beat him.
{Chore has been given. Accept?}
/ Yes X No
You say "exploit" I say play the game as it was supposed to be played, you can do several basic melee hits and that's how the developers made it and that's how they intend to make it again hopefully. (Looking at the melee video it's possible)
Supposed to be played? Huh you mean to tell me that if I get hit once , just once with a simple melee attack and then even happen to be in the situation that i get hit again and again in the air then I reach the ground and I start rolling and so I get hit again and again because you can get hit when you roll and I, as the victim, can do absolutely NOTHING, NADA to react to him, I can't hit him back because I'm either busy trying to figure out which button makes me stop crashing to the ground, a button that sometimes works and sometimes doesn't work, also once I start rolling I can't for the life of me recover from it, there just is no way so all I can do is just sit and watch myself as I get killed all because I got hit once, because as I've seen if you get hit consecutively 5-6 times with simple melee you are dead, all that just because of one hit. Nope, no matter how the hell you put it that is an exploit, it's like glitching a WOW boss into a wall so that he can't move but you can still attack him and kill him effortlessly, it's the same thing here. I can't move or do shiz so I'm basically glitched and he just hits away on me. Nope that's an exploit and if it's a game mechanic then it's just garbage and it needs urgent fixing. People are supposed to be able to do something to defend themselves in those situations. If those are brought in the ESF:F and you can't defend yourself against a simple melee them or fight back, then that settles it. ESF:F will be pure garbage too, because this way nobody would use advanced melee, why would they when they can kill their target just with simple melees 60% of the time and all that after just one strike. It means the game is reduced to this: use this move to win. If enemy player is unskilled you win, if he's just as good as you, maybe you get some joy, if hes better then you your dead, oh what you say how can I counter him? Silly mediocre player you can't now die over and over again, and start thinking if there is a lesson to be learned in this[Hint] There is no lesson here you just suck. Learn to unsuck. How? By finding someone who sucks less then you do and beating him like a rug. Well won't that be fun.
Teleporting as your major move will easily put you at a disadvantage I think you have a lot to learn about ESF. No offence meant with any of my words but I think you lack some knowledge of how far the game can go with all kinds of techniques you seem to overrate teleports.
Oh no my friend, if I'm not mistaken there is an ESF manual somewhere, I've read it and successfully learned some of the basics of the game, however more reasons why the game is broken, Beam struggles always go the other guys way no matter what I try, the manual wasn't clear on what you had to do to gain the upper hand there, so no matter if I turbo or click any of the mouse buttons it still doesn't work and I still have no idea why because neither the game nor the manual give me any info on what I might be doing wrong.
Countering throws, sometimes it works, sometimes it does not, why? I don't know, nothing is explained and the way the manual explains it is garbage.
There's nothing in the manual about killing people using only the simple melee consecutive hits, unless it's in the bugs section, which means....
However most of these things have been clearly announced that they will be modified in ESF:F.
And getting back to what I was saying yeah there are many techniques you can use in this game, they are not in the manual however or they are not clear enough. So yeah I don't care, they don't actually exist if they are not in some way explained or presented to me either in the game or in the manual, they don't exist, like for example the combos that you can kinda sorta do in advanced melee, are they explained anywhere what directions you have to chose to make each character do them? Nope. Am I gonna waste countless hours finding them in this game just because they are not explained anywhere? No way, burn in hell game.
It's a Deathmatch MMOG for Christs Sake either give me the options to shoot things, or in this case beat things up without having to break my head against the table and if need be give me options to defend myself, don't just throw a bunch of BS at me that I'm just supposed to learn like some goddamn math formulas.