sick!
it seems like you guys have a really good sense of scale in your maps in relation to the character models.
Proper scaling adds alot to the immersion, and in a dbz game where characters move/fly super quick it helps with map size.
Rather then having to make a super huge map area wise for the players to play in, if you scale terrain properly it can account for alot of the players playing space.
lol that kinda makes sense. . .
Rather then having a super big play space and having to fill it with a lot of repetitive content to account for the large space and not have it look empty, you can scale a few terain features like a canyon a mountain or whatever more "realistically" and that 1 mountain can account for a lot of playable area.
Intstead of having to paste in a bunch of improperly scaled mountains that a player can almost jump over in a few jumps (yaa theyre dbz characters but still).
Usually more aparent with trees, a tree should be alot taller then a person (human, namek, saying w/e), but thats never the case. Tree banches usually end up being scaled like twigs and the player can usually jump over the tree with what looks like a light hop.
i dont know if what im saying is clear but what im trying to say is good job!
i like your maps and they seem to be scaled properly in relation to players