Linux port?

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Nov 25, 2001
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The linux port seems to crash right after it loads a map. Here's the last few lines of console output (developer mode is on):

...
Spawn Server esf_desertarena
Clearing memory
Using WAD File: valve/halflife.wad
Using WAD File: valve/liquids.wad
Using WAD File: valve/xeno.wad
Using WAD File: /games/half-life/esforces/esf.wad
Texture load: 383.3ms
Building PAS...
Average leaves visible / audible / total: 322 / 322 / 323
Cvar_Set: variable room_type not found
execing game.cfg
"mp_fraglimit" changed to "0.000000"
"mp_timelimit" changed to "0.000000"
"mp_gamemode" changed to "1"
"mp_forcerespawn" changed to "0"
"mp_autocrosshair" changed to "0"

GAME SKILL LEVEL:1
Executing dedicated server config file
PackFile: /games/half-life/valve/pak0.pak : sound/materials.txt
It also generates a core file. Here's a backtrace:

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This GDB was configured as "i386-redhat-linux"...
Core was generated by `./hlds_run -game esforces -dev -port 27021 -nomaster +sv_lan 1 +ip 192.168.1.25'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libNoVersion.so.1...done.
Reading symbols from /lib/libdl.so.2...done.
Reading symbols from /lib/libc.so.6...done.
Reading symbols from /lib/ld-linux.so.2...done.
Reading symbols from /games/half-life/engine_i386.so...done.
Reading symbols from /usr/lib/libhlwon.so...done.
Reading symbols from /lib/libm.so.6...done.
Reading symbols from /games/half-life/esforces/dlls/hl_i386.so...done.
#0 0x41951364 in Q_memcpy () at stdexcept:53
53 stdexcept: No such file or directory.
(gdb) bt
#0 0x41951364 in Q_memcpy () at stdexcept:53
#1 0x41967ba1 in Mod_LoadStudioModel () at stdexcept:53
#2 0x4196937a in Mod_LoadModel () at stdexcept:53
#3 0x41969415 in Mod_ForName () at stdexcept:53
#4 0x41973adc in PF_precache_model_I () at stdexcept:53
#5 0x425e8975 in CSpecialBeamCannon::precache ()
from /games/half-life/esforces/dlls/hl_i386.so
#6 0x425fca53 in UTIL_PrecacheOtherWeapon ()
from /games/half-life/esforces/dlls/hl_i386.so
#7 0x425fcbae in W_Precache () from /games/half-life/esforces/dlls/hl_i386.so
#8 0x42600423 in CWorld::precache ()
from /games/half-life/esforces/dlls/hl_i386.so
#9 0x42600308 in CWorld::Spawn ()
from /games/half-life/esforces/dlls/hl_i386.so
#10 0x42592beb in DispatchSpawn ()
from /games/half-life/esforces/dlls/hl_i386.so
#11 0x41976aac in ED_LoadFromFile () at stdexcept:53
#12 0x419850c8 in SV_LoadEntities () at stdexcept:53
#13 0x41962485 in Host_Map () at stdexcept:53
#14 0x41962706 in Host_Map_f () at stdexcept:53
#15 0x419507ec in Cmd_ExecuteString () at stdexcept:53
#16 0x4194fa86 in Cbuf_Execute () at stdexcept:53
#17 0x419610e5 in Host_InitializeGameDLL () at stdexcept:53
#18 0x4199b46f in GameInit () at stdexcept:53
#19 0x804a755 in Eng_Load ()
#20 0x804a2c3 in GameInit ()
#21 0x804a42a in main ()
Any hints on how to get the linux port working?
 

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