Good day everyone... these are some suggestion i have on ESF making it more Dragon Ball(DB) like when fighting.
1)INSTANT COUNTER
- like DB, when an opponent fires an energy Ki at you, you can have two choices to attack back:-
- normal charging Ki attack (Using DEFAULT LEFT MOUSE button),
OR
- INSTANT COUNTER, (Using DEFAULT RIGHT MOUSE button), instant counter will use up a huge amount of your Ki but power wise stays at normal 1/3 Ki charging.
2)BLOCKING & RE-DIRECT KI ENERGY
- when an opponent fires an energy Ki at you, blocking is implemented BUT i whish there were something like holding and RE-DIRECTING the energy Ki away from you or back towards the opponent.
3)EXAUSTED KI
- Ki can be pushed way down to Exhausted Level (-). The player then have to wait to recover from it. During recovery period, the player can't move or use Ki attack but can still block.
- Ki exhausting can happen during power struggle. (Kinda interesting when watching two exhausted player gasping for air after a power struggle )
4)LAND 2 AIR ATTACK (close combat)
- like DB, the player can punch/kick his opponent to the air and then teleport up and WACK him back down to the ground!
- this can be executed by tapping FRONT TWISE before pressing the Left Mouse Button (Hand/Leg Attack Mode).
- if the attack is executed successfully the camera angle for both player will change for viewing the attack.
- the opponent of course can counter/block the attack while on the ground or mid air.
5)ULTIMATE KIBLAST
- this attack fires 20++ Kiblast/second. Like a bombardment.. he he he...
- this can be handy after executing the LAND 2 AIR ATTACK, while your are still in mid air and your opponent in on the ground, recovering... execute ULTIMATE KIBLAST!!!!
Hope someone reads this suggestion and have some feedback. Thankx...
<b>FOR THE GOOD OF THE GAME</b>
1)INSTANT COUNTER
- like DB, when an opponent fires an energy Ki at you, you can have two choices to attack back:-
- normal charging Ki attack (Using DEFAULT LEFT MOUSE button),
OR
- INSTANT COUNTER, (Using DEFAULT RIGHT MOUSE button), instant counter will use up a huge amount of your Ki but power wise stays at normal 1/3 Ki charging.
2)BLOCKING & RE-DIRECT KI ENERGY
- when an opponent fires an energy Ki at you, blocking is implemented BUT i whish there were something like holding and RE-DIRECTING the energy Ki away from you or back towards the opponent.
3)EXAUSTED KI
- Ki can be pushed way down to Exhausted Level (-). The player then have to wait to recover from it. During recovery period, the player can't move or use Ki attack but can still block.
- Ki exhausting can happen during power struggle. (Kinda interesting when watching two exhausted player gasping for air after a power struggle )
4)LAND 2 AIR ATTACK (close combat)
- like DB, the player can punch/kick his opponent to the air and then teleport up and WACK him back down to the ground!
- this can be executed by tapping FRONT TWISE before pressing the Left Mouse Button (Hand/Leg Attack Mode).
- if the attack is executed successfully the camera angle for both player will change for viewing the attack.
- the opponent of course can counter/block the attack while on the ground or mid air.
5)ULTIMATE KIBLAST
- this attack fires 20++ Kiblast/second. Like a bombardment.. he he he...
- this can be handy after executing the LAND 2 AIR ATTACK, while your are still in mid air and your opponent in on the ground, recovering... execute ULTIMATE KIBLAST!!!!
Hope someone reads this suggestion and have some feedback. Thankx...
<b>FOR THE GOOD OF THE GAME</b>