It's come to my attention that playing Good vs. Evil is very difficult. The models are pretty much covered by the turbo auras, and it becomes difficult to see who's on your team and who's not. I have have a solution: What if the evil team were to have deep red aura, and the turbo aura was an outline of the character. You see, when I'm charging, I can't see the charge meter, and it really kills off the effectiveness of my attacks. I've also been playing around with the idea of placing the charge meter to the lower right hand side of the screen, along with a "Turbo Meter. Everyone uses the Turbo Constantly, why not put a limit on it so we can actually see each other? The Turbo would slowly (A full meter would die in 2 min) die off, until you shut it off, where it would slowly regenerate. Just a few ideas.... now, on to characters.
I'll make this short and sweet for the characters.... characters and attacks.
Android 18: She can fire High Power Palm Blasts, the Kienzan, Her Ki Blasts could come out straighter and much faster... don't know... maybe even her punches could be faster and stronger than the others.... she'd be on par with the others, then, maybe even stronger.
Teenage Gohan: Masenko, Kamehameha, Chou Kamehameha (Bigger Kamehameha with Bigger Explosions and about 1.5 times the charge time), and give the guy his Zet Sword.
That's all I can think of right now...
I'll make this short and sweet for the characters.... characters and attacks.
Android 18: She can fire High Power Palm Blasts, the Kienzan, Her Ki Blasts could come out straighter and much faster... don't know... maybe even her punches could be faster and stronger than the others.... she'd be on par with the others, then, maybe even stronger.
Teenage Gohan: Masenko, Kamehameha, Chou Kamehameha (Bigger Kamehameha with Bigger Explosions and about 1.5 times the charge time), and give the guy his Zet Sword.
That's all I can think of right now...