View Full Version : Grabbing and Deflecting attacks

Feb 5th, 2002, 05:09 AM
I think it would be So Much More Fun If when attacks came you had option beside run, run, let it hit you, ps it, run or teleport.

Don't get me wrong, they are fine beside most ppl (eg if vegeta) run then charge up a superir big bang attack and kill you reall quick (if pl higher).

But if you could grab it, and push it away (probally like a ps bar only it's not one live one doesn'), or freak them out and defelct it! (if pl was higher or timming was SPOT ON!).

I relised that instead of the running ppl would spam and abuse this but! careful work suck as the attack taking 4 secs and you have to press the button ON 2 and if you miss wait those other 2 secs, (or soemthing like that).

Anyway you get where i'm going tell me what you think.

Feb 5th, 2002, 05:15 AM
It good idea, but what if someone makes a script which lets u always press that button? Even the thing, then he doesn't have to worry bout timing!

Feb 5th, 2002, 06:04 AM
thats not what i mean, this move will take4 secs to do, for those 4 seconds everything is locked out (exeped esc and you know, those)

EG. it takes 1 second to charge up, it has to hit you on 2, 3 and 4 are dead times, where you can't move, no matter what.

But thats what i think, youll have to talk to the ESF boys about the details (if they like it)

Feb 5th, 2002, 03:57 PM
Thats a really good idea, so BB spammers wouldn't have as much power over the good players. But, would you be able to discs like Gohan did in the Cell Games or would it just be beams?

Feb 6th, 2002, 03:47 AM
it'll really even things up with those disc if you could do that, but you'd really have to ask the ESF Team

Feb 10th, 2002, 04:08 AM
catching and deflecting is a terrific idea..

it would add so much to the gameplay....

Ah.....it's be great :D

Feb 10th, 2002, 04:51 AM
that be a good idea

Feb 11th, 2002, 12:05 PM
but you only should be able to push the attack away, if your pl is min. 1/2 or 3/4 (i leave this to the esf team) of the attackers pl. only if the pl is higher than the attackers pl you should be able to reflect it. also it should take a certain amount of ki to push/reflect it like in powerstruggle. the higher the reflection-angle is the higher should be the amount of ki you need(at 180° the same power the attack used for the attack). if you havent anymore ki, the attack should push you back and explode if you hit something solid(ground or map edge).

but what happend when the attacker blows this attack up?

Feb 12th, 2002, 02:55 AM
you shouild only be aloud to did it if your PL is higher, and the timeings right.

I think it's supose to be to Spook your enemy! (there are many exaplems of this in DBZ)

Feb 12th, 2002, 01:53 PM
but i remember the freezer-goku-fight when freezer fires a ball of energy on the not-ssj goku and goku was pulled back, crashed into a wall and finally push the attack away.
in this chase goku was on a lower level then freezer.

by the way: if its only to spook the enemy, the feature is useless, because it makes the game easier for the stronger

before you had a chance to hit a stronger enemy, but with this feature, he just push your attack away and you lose your ki for nothing

Feb 12th, 2002, 02:41 PM
Very cool and very accurate to the show.

Feb 12th, 2002, 03:40 PM
what do you mean?
my suggestion or chickens?

Feb 12th, 2002, 03:42 PM
I agree with firefly. If anything, the lower pl person should be able to use it. That's what freaks out your enemy. If you're weak and you throw away his attack. But it should take away a bunch of energy from you to perform. But I like the idea.

Feb 12th, 2002, 03:52 PM
I meant the catch and deflect ideas. I think it should be ki related, ie somone who throws a quickly charged attack can have it sent back express mail. :) It should work on the PS mechanic but it should push you back instead of a ki blast.

Feb 12th, 2002, 07:02 PM
i think it should happend this way:

the attack arrives, the defender grabs it, hold it for 3 sec, in this 3 seconds he looses ki for holding it, than he can push it away

but there are some problems:

whats with the attackers option to blow an attack up?
everyone would blow up this attack just right before the beam hits or while defender is holding it
or when you hold the attack the attacker loose control of it, the hole beam becomes a energyball in the hands of the defender and the attacker is free and can charge is next attack or whatever

should the reflection angle be influenced by the player or an standart angle?

damn this hole thing gets really complicated!!! :S
i wont have the job to make the code for this :shocked:

Feb 12th, 2002, 07:41 PM
both good ideas...

Feb 13th, 2002, 02:40 AM
mabey you should only be able to deflect it if your PL is higher
and grab it if you pl is a percentage below (like you said, leave that to the ESF team)

P.S. At the point Wasn't Freza not fully powered up? i can't quick remeber i watched it too long ago.

Feb 13th, 2002, 03:56 AM
freeza was at 50% as i remember, but that was stronger than goku

goku makes a genkidama, freeza wasnt dead, goku got ssj and so on...

Feb 13th, 2002, 05:40 AM
My idea from a long time ago was.. It has a charge meter, but you can simply tap the deflect button and if you timed it right you could deflect little things like Ki Blasts, now if you saw something bigger heading your way you could hold the button down and the meter would charge up, time it right again and it would deflect the beam away(the person who controlled the beam would be unlocked) and the beam would fly away from you. Now if your PL was lower than the person shooting at you, you have a higher chance of it exploding in your face(And you'll be required to charge longer), if your PL is higher, you don't have to charge as long to deflect it.
As for balance, just make sure it has to be hit at the correct spot, cost some ki. Also, people can just explode it if its close enough. (That's why the user must not have control after its deflected, it would be cheap if you deflect and they can just explode it afterwards.)

Feb 13th, 2002, 05:43 AM
As for "grabbing" there was no such thing unless you mean. Holding the Ki with your hands and using your own power to push it off you. It's more or less, holding the ki, if you have enough power to thrust it outwards you win, if not it explodes in your face. (You could have a meter like Power Struggles) If the beam was more powerful you'd have to fight to win, like put in more ki ect.

Feb 13th, 2002, 05:53 AM
Your right about the idea of the beamer losing control of it.
But i don't like the Idea of "chance" if there was a chance the thing i was deflecting would blow up i would just teleport, hence what i said @ the start about running.

As For " "Grabing" " what do you have to do before you throw it? da! What the the throw is the easy part. Like you said PS bar to grab it, hold it (control where you throw it mabey?), throw it.

Also Mabey the attack should gain 1/4 more of it's orginal power, to encrouage use.

Feb 14th, 2002, 10:18 PM
I like your idea Freedom(combined with my idea:)). it would be killer if we could get that in

Feb 15th, 2002, 12:24 AM
well... i hope u guys make deflecting better than they did in dmz... i don't know if it's a glitch they had or not but by charging ki at the moment the beam hit it would do no damage... i used to play both but this one's just a better mod... good luck on making a good deflect/block system...

Feb 15th, 2002, 01:37 AM
Thanks, we will try:) DMZ is a great game also, just has some small bugs that need to be fixed.

Feb 15th, 2002, 11:09 AM
i don't know what u mean by grabbing but if it's the same as that freezer goku thing then don't bother. i think a PS can get that same effect.

hell, not 1 hour ago i had a PS that seemed like the goku freezer thing. he fired a FF and I did my Kam and his FF kept on trucking but just before it hit me, i started pushing it back, it was inches from my face and it seemed like i just tossed it right back at him. that kind of PS is similar enough to grabbing imo.

btw, that kind of PS is the reason i play ESF. god that is some fun sh**

Feb 15th, 2002, 05:21 PM
grabing would be a different affect, because when you get a beam thrown at you, (if possible) the beam speed would be cut in 1/2, and the player would fly backwards along with the beam until he has enough ki to push it back. If your on a surface, your ki would like drain X2 or so. Obvoiusly if you fail, it blows up in your face.

Feb 16th, 2002, 12:32 AM
Sounds cool.

the only thing that might be a proble is, i have noticed that the more powerful beams are slower, while the weaker ones are faster.

Take Final Flash and Galet Gun.
It woul be a bit silly because it was going so fast for the beam to blow up, Or, hey! it might add exeter effect! becaue the more powerful beams are slower, it would look like more of a struggle.

Good think ;)

Feb 17th, 2002, 05:51 PM
... you can only Grabb the strong attacks like Kame, Genkidama or FF and you can Deflect only the weak and fast attacks! Like Piccolo/Kame do with the Special beam cannon from Cell! And you must be stronger then your enemy for deflecting it! For grabbing the idea from PCJOE and FREEDOM iss the best(combined)!

Feb 19th, 2002, 03:39 AM
you are always talking about beam and similar, but what about discs? should it be allowed to deflect them? i would say yes :D

Feb 19th, 2002, 05:43 AM
i would say no but dics sohuld take ALL your KI or something so they can't be spammed, like only 1 per min (i run this @ my server, it works great, keeps you on your toes and isn't too cheap!)