Lost in space
- Joined
- Nov 28, 2001
- Messages
- 88
- Best answers
- 0
1. make blocking analog (hold down key, longer held down the stronger you can block) (analog, like shooting, its only when you press the key)
2. same with powering up, i have seen characters increase thier powerlevels to massive amounts in this way (in the show)
3. please let us use the characters in regular hl sp
//powerlevels
1. a player shouldnt lose power when he gets killed, its just plain not fun like that because if you arent that good you get your ass totally kicked (i seen it happen first hand, everyone else was 6 digit i was 3)
2. if you recover from a near death experience, depending on how near death it was, you gain lots of power (saiyins only)
3. intellegence bar, just for the hell of it when everything else is done maybe someone could throw some bots together of the more stupid characters (i.q. wise) and make them pretty much cannonfodder
//gameplay bassed map changes:
if your on namek and frieza does a death ball to a certain area, makes sence that the next map should be nameksend.
//map detail
this is important, with the new scaledown technique your going to have to fix all those tiny clip box errors that didnt bug bigger players, a miniscule clip box gap could be enough for a player to fly off the map into.
//easter eggs
i dunno, why not?
if you really hate this, click here
2. same with powering up, i have seen characters increase thier powerlevels to massive amounts in this way (in the show)
3. please let us use the characters in regular hl sp
//powerlevels
1. a player shouldnt lose power when he gets killed, its just plain not fun like that because if you arent that good you get your ass totally kicked (i seen it happen first hand, everyone else was 6 digit i was 3)
2. if you recover from a near death experience, depending on how near death it was, you gain lots of power (saiyins only)
3. intellegence bar, just for the hell of it when everything else is done maybe someone could throw some bots together of the more stupid characters (i.q. wise) and make them pretty much cannonfodder
//gameplay bassed map changes:
if your on namek and frieza does a death ball to a certain area, makes sence that the next map should be nameksend.
//map detail
this is important, with the new scaledown technique your going to have to fix all those tiny clip box errors that didnt bug bigger players, a miniscule clip box gap could be enough for a player to fly off the map into.
//easter eggs
i dunno, why not?
if you really hate this, click here