SV_StartSound: character/attack.wav not precached (0)

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When running a server I get flooded with messages like:
Code:
SV_StartSound: cell/kamehame.wav not precached (0)
SV_StartSound: cell/ha.wav not precached (0)
Does that affect the performance of the server? If so, can I fix it and how or is it an issue with Alpha 2.0 ?


P.s. I was not quite sure which forum this belongs in, but it may be a newbie question so I put it here.
 
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It's an issue with...the sounds simply hadn't been dun fer them. Doesn't affect anything as far as I know
 
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doesnt do anything bad.... other than annyoy that is :p
 
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It only says that it can't play those waves. like cells attacks mostly. there not done or not there. Ignore, the sounds are not important to play.
 

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