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First thing is about detonating beams.
Is it possible to make it so that when two beams collide and then one person detonates, the surround area is destroyed, (i.e a crater, mountain blown down). It's landscape damage, but only temporary.
The other thing is, when a person is hit with a beam and not blocking, shouldn't they be vaporized completely, (no gibs and stuffs). Like say, a person is hit with a Full power Kamehameha, could it be made so that if they weren't a very strong character (like ssj or ssj2) then they slowly fade out and the beam keeps on going through them?
Just a couple of suggestions.
l8r
Is it possible to make it so that when two beams collide and then one person detonates, the surround area is destroyed, (i.e a crater, mountain blown down). It's landscape damage, but only temporary.
The other thing is, when a person is hit with a beam and not blocking, shouldn't they be vaporized completely, (no gibs and stuffs). Like say, a person is hit with a Full power Kamehameha, could it be made so that if they weren't a very strong character (like ssj or ssj2) then they slowly fade out and the beam keeps on going through them?
Just a couple of suggestions.
l8r