WHen doin melee

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In DBZ when saiyans (or any other Z fighters) fight you dont c the hands and legs but a fade image of it becuz they hit so fast. It would be cool if you do a hit or kick that it would fade a little becuz of its speed and power?
o_o
 
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what are you talking about? What do you want to fade?
 
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I think he means he would like to see an "after image" or a blur when the melee is going because of the speed and power that they are showing.

BrunO
 
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I think he's asking a little too much. I think I can deal without having after images.
 
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Well, we could do that... All i would have to do is give the player the Melee attack animation, then about 1/2 a second later, create a temp entity with like 25% render amt, and give it the same animation. I dont think i want to do that though...
 

ultrassj_vegeta

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sounds like work for nothing really..... i think it can wait for later... RELEASE THE BETA!! PLS PLS PLS
 
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it sounds like a realistic idea......
but i think that most players want to see what happend after it happend(just like lag) and the fighters do see the arms and legs themself, or else they couldnt block it
 
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NOT after image i mean WHILE you punch or strike just like rapid punching so fast that you can hardly c it ya kno?
 
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That would be the same thing as it is now just faster. Just picture the way they punched in DBZ:Legends. Thats basically what hes describing, a couple of fast punches that do as much damage as a single punch.
 
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Originally posted by Final Vegeta
NOT after image i mean WHILE you punch or strike just like rapid punching so fast that you can hardly c it ya kno?
I think what you are trying to say is that the hands and feet should blur when u punch and kick

Am i right?
 

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