Moving Aura Idea!

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Yeah i know how u can do a moving aura without that it is stucking in the terrain or in the air and doesnt follow the person anymore.

Make different aura facings:

let the aura turn into 45° and save. make that until u have 360°. then program the aura so that it changes it facing after 0.125 seconds. so if u have a full 360° turn, it lasted one second. or make it 0.25 so u have 2 second for full 360°.
 

ultrassj_vegeta

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riiiite... that makes like no or lil sense to me... but r u talkin bout to get it to move and swivel so it looks like it flows?
 
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that would be stupid cause all it would be doing is spinning... hardly flowing


the only way for it to flow is for it to have a skeleton and animate it
 
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thats kinda like the 1.9 aura (spinning) you could always lose it tho
 
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u dont get the point :S

i meant that the aura skin changes. so that it looks like it is moving and not standing still.
 
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are all you foos dumb?:p he means to have a animated sprite on the aura model that it looks like its flowing
 
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that would probably work for any game except half-life.


not to mention it MIGHT cause some ungodly lag.


i think we should just make a skeleten for it attach it to the playermodel, and then animate it accordingly.

e.g. saiyins have one shape, and freiza has another (if anyone remembers, frieza's aura was usually a black and red sphere)
 
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lol no one understands me!

there are 8 different looking 3d auras. 8 3d model auras that look different.

lets say u have the 3d aura here:
. . . . . . .N
. . . . . . .|
. W- - - -+- - - -E
. . . . . . .|
. . . . . . .S

thats the view from above, just simple see this as the auras normal position on player.

. . . . . . . . N
. W_ . . . /
. . . ."- -+- -
. . . . . . / . . "-E
. . . . . S

now we turned the aura model (from above) 45° (degree)

now we have 2 aura positions/facings or how do u call that...

. . . . . . .W
. . . . . . .|
. S- - - -+- - - -N
. . . . . . .|
. . . . . . .E

and we turn it 45° again. the model of the player is still at its first straight looking position. but the aura is now 90° degree turned from the first aura.

we make that until we have 8, which then make a complete circle.

then we make it so that the first aura is attached to the player model, then it changes after 0.25 seconds to the 45° degree turned aura (the second). and then to the third, after that to the fourth. after the eight, it makes a loop (it replays the sequence with the aura change) and we have a moving aura, or an aura that doesnt only stands still on player.

and its the 3d aura. not sprite. it would add some movement to the aura. and it would not stuck at terrain like 1.5 aura. it simply would change its model like u change gordon model into barney model.
 
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Originally posted by -=shadow=-tpf-
that would probably work for any game except half-life.


not to mention it MIGHT cause some ungodly lag.


i think we should just make a skeleten for it attach it to the playermodel, and then animate it accordingly.

e.g. saiyins have one shape, and freiza has another (if anyone remembers, frieza's aura was usually a black and red sphere)
uhhh it would work easy and it wouldnt lag AT ALL...

but dont worry, joe told me about an idea with electricity so it would flow :)
 
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look at the aura of bid for power for Q III it looks nice try to do that
 

Scruffie

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Can I have a link to BFP please?

And I like the SOS QIII aura. It looks pretty damn kick ass. But so does just about all of SOS.
 

ultrassj_vegeta

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k dorn... wat ur suggestion is that the aura just goes round and round... .ermm... dmz ahem dmz.....??
 
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Originally posted by V3g3t@
look at the aura of bid for power for Q III it looks nice try to do that
bid for power sucks.

the auras suck too. they have shader auras and the same type of aura esf used to have. only it comes in normal and a two level model version.

not to mention the lag, and the other stuff.
 

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