diff camera angles?

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Been a long time since i last posted on this site so here i go ^ ^

Would it be possible to add in a bind that allowed you to view yourself from the front on so you could see the people behind you. The only reason for this is that you could see attacks coming from behind you from the evil people that like to attack when ur about to kill someone else :p
Besides it would be a little more like the show, being that you could 'sense' when an attack comes close sorta :p
anyway i cant seem to make sense today so i hope u understand what i mean...
 
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nice idea, would be handy if u can look around u while powering up aka dmz style
 
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yer it would be mad i like it

but i kind of think it will have to wat to the next release, well i think (hahahahhaha)

but i like it

ps Android_18 have a look at the Aussie clan thread in the offtopic, if ya want

u may just have to check a few pages back if its no on the main page but it is now the 19 of nov
 
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Originally posted by Android_18
Been a long time since i last posted on this site so here i go ^ ^

Would it be possible to add in a bind that allowed you to view yourself from the front on so you could see the people behind you. The only reason for this is that you could see attacks coming from behind you from the evil people that like to attack when ur about to kill someone else :p
Besides it would be a little more like the show, being that you could 'sense' when an attack comes close sorta :p
anyway i cant seem to make sense today so i hope u understand what i mean...
easy to make:

bind j sv_idealyaw 180
bind k sv_idealyaw 0

(i dont know if it is sv or cl etc...)

but isnt it easier simply to move the mouse?
 
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Originally posted by [ESF]nighthawk
Try cam instead of sv or cl ;)
oh yes. but can i do it so the camera only adds 45° degree clock wise or counterclock wise??? something with cam_idealyaw +45... i tried that but it doesn work.

if not then i will make with the num block.

. . . 225° . front . . 135°
. . . . . \ . . . .| . . . /
. . . . . . 7 . . 8 . . 9

. . left - 4 . . 5 . . 6 - right

. . . . . . 1 . . 2 . . 3
. . . . . / . . . .| . . . \
. . . 315° . back . . . 45°

5 would make third person/first person change

. . . . . . . . . . . . . . . . . . /\
the character looks . . . . .||
. . . . . . . . . . . . . . . . . . ||

(u watch the character from above)

i think this is a pretty good camera angle setup.
 
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welcome back 18.And it would be a nice idea.:yes:
 

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