Scruffie
S
Guest
First up a couple of Melee suggestions.
1) I mentioned this on the SoS forums once, so I'll mention it here.
When you Melee, there should be a small Melee struggle.
When two players swoop at each other, this melee struggle commences.
The PS bar appears, and an animation starts. The animation is both fighters punching each other, with their arms blurred. If one fighter is stronger, the bar goes in his favour, the melee starts moving forward.
During the struggle, you can use the right mouse button to kick, which makes the opponents head fly back, before he recovers and starts all over again. This costs a bit of your Ki, but does help you significantly.
When you win, you grab the opponents fist, then it holds (the PS bar is still up) while you choose, left mouse button for punching him away, Right for Kick, or some other button for Ki. Maybe you could choose what direction as well.
If you hold to long, the counter moves into the middle again and it starts all over. While you hold the opponents fist, his KI slowly recharges so you have little Ki when he has a lot after it restarts.
When someone interferes, like tries to hit you they just bounce back, as if they hit an invisible barrier. Beams would bounce off in a random direct, like when blocking Ki attacks.
2) When you swoop, you should be able to teleport mid-swoop. If you can already, forgive me, because I can't.
3) When your back is to someone, you should be able to hit them with a back wards kick or something, because if i teleport behind some, by the time I've turned round, they already no I'm there and start to block me.
4) When blocking melee, you should be able to block from all directions! In DBZ, when Goku blockes melee, he doesn't just cross his arms and hope they'll hit from the front! He moves with blinding speed to protect all sides unless the other fighter is stronger.
5) When someone is stronger than you, and I mean a lot stronger, you shoudn't be able to block his attack, that just wouldn't happen.
6) The Turbo speed should be the same as the swoop speed. It would be much easier to evade someone swooping at you.
7) For people who don't use scouters in DBZ, a small white misty um thing should appear instead, with the green red and orange dots seen on the scouter. I mean, when did Buu use a scouter?
Whew, there we go. Whadya think?
And I would like to add, please comment on the ideas. I notice someone checked the box that said some of my ideas need working on. It would be nice to know which ones.
1) I mentioned this on the SoS forums once, so I'll mention it here.
When you Melee, there should be a small Melee struggle.
When two players swoop at each other, this melee struggle commences.
The PS bar appears, and an animation starts. The animation is both fighters punching each other, with their arms blurred. If one fighter is stronger, the bar goes in his favour, the melee starts moving forward.
During the struggle, you can use the right mouse button to kick, which makes the opponents head fly back, before he recovers and starts all over again. This costs a bit of your Ki, but does help you significantly.
When you win, you grab the opponents fist, then it holds (the PS bar is still up) while you choose, left mouse button for punching him away, Right for Kick, or some other button for Ki. Maybe you could choose what direction as well.
If you hold to long, the counter moves into the middle again and it starts all over. While you hold the opponents fist, his KI slowly recharges so you have little Ki when he has a lot after it restarts.
When someone interferes, like tries to hit you they just bounce back, as if they hit an invisible barrier. Beams would bounce off in a random direct, like when blocking Ki attacks.
2) When you swoop, you should be able to teleport mid-swoop. If you can already, forgive me, because I can't.
3) When your back is to someone, you should be able to hit them with a back wards kick or something, because if i teleport behind some, by the time I've turned round, they already no I'm there and start to block me.
4) When blocking melee, you should be able to block from all directions! In DBZ, when Goku blockes melee, he doesn't just cross his arms and hope they'll hit from the front! He moves with blinding speed to protect all sides unless the other fighter is stronger.
5) When someone is stronger than you, and I mean a lot stronger, you shoudn't be able to block his attack, that just wouldn't happen.
6) The Turbo speed should be the same as the swoop speed. It would be much easier to evade someone swooping at you.
7) For people who don't use scouters in DBZ, a small white misty um thing should appear instead, with the green red and orange dots seen on the scouter. I mean, when did Buu use a scouter?
Whew, there we go. Whadya think?
And I would like to add, please comment on the ideas. I notice someone checked the box that said some of my ideas need working on. It would be nice to know which ones.