Check it out bru

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o_O
Look i just have the best idea's possible man..
What if you could abosorb a attack and then carrie it around like trunks vs. Frieza huh

And like diffrent type of attacks like beam big bang and ball big bang.Big charge ki ball like a generic beam and explosions with dust all around the radius.And when you have a big power level and someone with a big power level shoot you should be blown away with a beam right into a wall.where it will blow up right after you hit.And also better bs models that actually grab the beam....and like when you nock someone down to earth there should be a big dust like explosion.And when you charge beams you should be able to charge it as long as you want and depending on your ki offcourse then fire boom.

and when somone comes at you and you hold block and teleport there should be a sprite model of your character fading away...and the opponent not knowing where you are.Not teleport speed like buu vs vegetto.

Thats as much as my brain could memorize



Kakakakakaha>>>>!!!

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some of the things like teleport further are good but asked befor.
The dust arround the attack could be possible but it would be created because a normal smoke rate isnt big enough for a bang as huge as the whole map.
You better dont rely ont the episodes to much. not everything is possible to make in just one version.
 
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do u mean to like grab the beam and push it back at the shootER?
 
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Crikey man. Focus on one idea at a time OK? Most people just ignore massive outbursts of suggestions like this.

1.) He means he wants the ability to block and HOLD an enemy's ki attack, flying around with it in his possession until he wants to release it. I dunno though, frankly I'd just rather throw it right back at them than carry some extra luggage. It might slow my fighting down.

2.) If you were to make Big Bang be capable of being both beam and ball, attacks would lose their uniqueness. Think about it. Big Bang is good because it's a ball. If you suddenly make everything capable of both modes, then attacks like big bang, finishing buster, and death ball would be pretty obselete. Plus most people would probobly only fire the balls anyway. Too abusable. Back in Alpha, Big Bang attack was whored because of it's ball form.

3.) People being "carried" by beams when hit by them (i.e driven into an obstacle followed by the attack exploding) seems like a difficult thing to code, if possible at all.

4.) Meh, the block struggle models are fine. It'd be cool if they would extend their hands out or something during the struggle. Not really a big thing though.

5.) Dust impact= smoke effect, smoke effect= LAG

6.) You can already hold your beam as long as you want (well... until your ki runs dry.)

7.) That doesn't sound like a bad idea to me. An "after-image" technique done like that would be awesome, if it's possible to make.
 
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Its not impossible to code the beam pushing you. And as for the smoke, never lagged for me. I was just noting on Hitokiri and I didn't even understand what you just said. Its all clumped together and he's right I wouldn't put a ton of sugguestions together like that or most people just ignore it.
 

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