What Do You Think Eh?

Put this In 1.1?

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%
  • Dontcare

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
New Member
Joined
Jan 2, 2003
Messages
345
Best answers
0
do you think you could add one more thing into 1.1

well, you know how the dbz fighters throw theirself back and stick outr their arms and legs to stop from hitting into the ground?

well it would be cool if you guy could have a button to do that, but it still takes about 10hp if you got hit real bad.
 
New Member
Retired Forum Staff
💻 Oldtimer
Joined
Feb 4, 2002
Messages
2,311
Best answers
0
Actually I think that is a good idea. I don't think it needs to cost health though. Just have it do that animation everytime you stop yourself after being hit by melee. Although this does seem like a suggestion...but unfortunately I can't move it...

Good idea though
 
New Member
Joined
Nov 14, 2002
Messages
960
Best answers
0
errr .. isn't this the recover thing that esf already has o_O
 
New Member
Joined
Mar 26, 2002
Messages
104
Best answers
0
Unless I've misunderstood what you're suggesting, this is already in. It costs a certain amount of ki, and if you don't have the ki, you're unable to stop early.
Try clicking the attack button (left mouse) after you've been meleed and are flying through the air; if you have ki, you should hear a swish and your character should right himself. This also works if you've already hit the ground and are lying stunned; you can recover quickly using ki.
I hope this helps.
 
New Member
Joined
Jan 2, 2003
Messages
345
Best answers
0
but it still has no animation, and it takes hp, i mean like 20hp
and you really cant depend on that one.
thats why i suggested this one.
 
New Member
Joined
Dec 9, 2002
Messages
121
Best answers
0
It would be real nice if that move would be implanted into the game, because it would look real nice :]
 
New Member
Joined
Nov 14, 2002
Messages
960
Best answers
0
it does have an animation, they just don't stretch out their arms.
 
New Member
Joined
Jan 2, 2003
Messages
345
Best answers
0
i would love to see that animation ahah.

all it does is stop them, take hp away, and some ki away.

it has sound, not animation.

i mean when you stop you throw a ki shield behind you like
+ = the person
( = the shield to pretend the person was facing this way flying backward

<- +( he would throw a ki shield back and make a sound, which would take no hp and very little ki.
 
New Member
Joined
Dec 9, 2002
Messages
121
Best answers
0
But why take hp away? For just making that move?
 
New Member
Joined
Mar 19, 2003
Messages
67
Best answers
0
who cares they have an animation for it....no need to add anything else to it.:tired:
 
New Member
Joined
Jan 2, 2003
Messages
345
Best answers
0
no they dont, they have the guy move, but they have no added se or nothing to depend on when you use it.


and dude your sig image is way to big, try to cut it down in half.
i dont like to scroll down and see that huge Ass image eveytime i read your posts.
 
New Member
Joined
Mar 19, 2003
Messages
67
Best answers
0
and dude your sig image is way to big, try to cut it down in half.
i dont like to scroll down and see that huge Ass image eveytime i read your posts.
how does this pic grab ya?
 
New Member
Joined
Mar 19, 2003
Messages
67
Best answers
0
im going to have to change my mind and say yes..i actually do think its a good idea.;D
 
New Member
Joined
Dec 19, 2002
Messages
138
Best answers
0
Wait I am confused. Are you suggesting a recover animation with health loss for stronger attacks closer to the ground? Well I don't know, I really like the recovering for the game already. The recover animations are great, there some of the better animations in the game. Somtimes they throw there hands down to do little handsprings back up. I don't see what you are suggesting.
 
New Member
Joined
Jan 2, 2003
Messages
345
Best answers
0
if you get hit by melee, you press a binded button so you can stop your-self in your tracks with some cool animation with the hands and feet.

then you lose little ki and you lose about 10hp everytime you do it, so the melee is still effective.
 

Users who are viewing this thread

Top Bottom