Monsters!!

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There is an rcon command for allowing monsters into the game.

/cl_allowmonsters 1

To do this, I would assume sv_cheats would have to be set to 1. How do I get the monsters in-game? Do I need an Admin Mod of some sort? Or am I missing the impulse command?
 
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Hmm... *Wonders how many Kame Torpedos it would take to destroy a Gargantuan* ^_^

Yep, Me pretty much covered it, thanks for the info *Heads off to download sites*
 
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:p well a cople of months ago i just try it to with beta 1.0, i add a grund (the grund whas much bigger then vegeta :p ) he start shooting at me, so i get pist of and i load an galik gun and shoot at him :mad: i blast my self out of the game ;) , it crashe's and i have to re-install esf again
 
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yup that happens when you damagae him or the monsters damage you, you'll be kicked out the game
 
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Does botman mean that section of the code or is there more following that function to get rid of (or add if necessary)?
 
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he means that you should get rid of that piece of code (by comment it out or just delete)
 
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Heh, that shouldn't be that hard to do... just need the source code. Althought I havn't compiled something this big before...
 
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Okay just 1 question, should I take out all of the if statement:

if (pEdict->v.health > 0)
{
pEdict->v.punchangle.x = -2;

// only send down damage type that have hud art
int visibleDamageBits = bitsDamage & DMG_SHOWNHUD;

if (gmsgDamage == 0)
gmsgDamage = REG_USER_MSG( "Damage", -1 );

MESSAGE_BEGIN( MSG_ONE, gmsgDamage, NULL, VARS(pEdict) );
WRITE_BYTE( 0 );
WRITE_BYTE( fTookDamage );
WRITE_LONG( visibleDamageBits );
WRITE_COORD( pevInflictor->origin.x );
WRITE_COORD( pevInflictor->origin.y );
WRITE_COORD( pevInflictor->origin.z );
MESSAGE_END();
}


Or just the part he said to take out (in bold)? Ill be away from my computer for 2 weeks (vacation :) ). So when I get back I'll finish it. But I do have access to a computer so I might be on the forums a couple times.
 
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Well as he said only this

Code:
if (gmsgDamage == 0)
gmsgDamage = REG_USER_MSG( "Damage", -1 );

MESSAGE_BEGIN( MSG_ONE, gmsgDamage, NULL, VARS(pEdict) );
WRITE_BYTE( 0 );
WRITE_BYTE( fTookDamage );
WRITE_LONG( visibleDamageBits );
WRITE_COORD( pevInflictor->origin.x );
WRITE_COORD( pevInflictor->origin.y );
WRITE_COORD( pevInflictor->origin.z );
MESSAGE_END();
}
this is cousing the problem, this code sends a network message which most mods and hl deatmatch have but for some reason(prolly lag and not really needed) harSens or Joe removed it
 
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heh so I don't have do it then...

and off topic: it won't let me print esf in my avatar, it thinks I'm swearing :S.
 
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ehh if you want it to work you should :p

When a message is sent what a mod doesn't support the game crash well esf don't support it so you should remove it :)
better explenation this time ?? :p
 
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Yeah that was better. Ill recompile it when I get back :) then I'll release it if it works...
 
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Good lemme know when your done I want to have this to ;)
 
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I've never compiled something this big before, so if I have problems I may need your help.
 
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heh you took my job... oh well I'm not complaining :). Plus I wouldn't be able to do it for a while. But what you said would be cool, Monster Bots!!!. Can't wait to fight deh monsters :).

I also think you should make a thread in the server room and sticky it for all those admin mod users.
 

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