This is my problem..
The sizes of the models ingame relative to each other aren't correct..
Meaning for example that Vegeta is so big and massive that he is allmost as tall as Goku in game..
Cell is one of the biggest chars in the show (even in first form), and he looks like a shrimp next to Vegeta. :S (And he gets even smaller when transing!!)
Same goes for Piccolo, i mean he is just... puny ingame.. :S
http://www.thecellgame.net/pics/dragonballgandgokuback.jpg
See what i mean?
Right now it isn't like that at all..
Now i admit i don't have the slightest idea when it comes to doing stuff like this, but i can't imagine correcting it is that much work.. :scared:
So why then wait for future releases (and thus having to wait longer) for such a minor thing to be corrected?
Also, wouldn't it be a good idea to (in time) add 2 extra animations per char when it comes to turbo?
Right now when you turn on your turbo/aura the walking animation is just accelerated... It would look 10x better the char would really lean forward, like running really quick, or start to take on a more horizontal postion when flying, 'cause it looks really crap to see them moving topspeed while walking straight up..
Get my point..? o_o
Anyway, i don't know if this is much work, and i am not one to ask unrealistic things or even more effort from the ESF team, but i really think this would improve the game..
The sizes of the models ingame relative to each other aren't correct..
Meaning for example that Vegeta is so big and massive that he is allmost as tall as Goku in game..
Cell is one of the biggest chars in the show (even in first form), and he looks like a shrimp next to Vegeta. :S (And he gets even smaller when transing!!)
Same goes for Piccolo, i mean he is just... puny ingame.. :S
http://www.thecellgame.net/pics/dragonballgandgokuback.jpg
See what i mean?
Right now it isn't like that at all..
Now i admit i don't have the slightest idea when it comes to doing stuff like this, but i can't imagine correcting it is that much work.. :scared:
So why then wait for future releases (and thus having to wait longer) for such a minor thing to be corrected?
Also, wouldn't it be a good idea to (in time) add 2 extra animations per char when it comes to turbo?
Right now when you turn on your turbo/aura the walking animation is just accelerated... It would look 10x better the char would really lean forward, like running really quick, or start to take on a more horizontal postion when flying, 'cause it looks really crap to see them moving topspeed while walking straight up..
Get my point..? o_o
Anyway, i don't know if this is much work, and i am not one to ask unrealistic things or even more effort from the ESF team, but i really think this would improve the game..