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- Feb 6, 2003
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There seems to be a lot of 'controversy' over the new information shed on 1.2 melee. I've tried to come up with a concept myself and wanted to know the opinion of the ESF community. Here goes:
When you swoop at someone, mouse1 starts what I'll call a 'combo-chain,' and mouse2 will be knockback. Combo chains is essentially what what the auto-punch thing is now, but you have the hold down the button. A power struggle bar comes up, if the attacked person gets it in their favor, they either start CC'ing themselves or they can knock the person back. The struggle bar would last as long as the attacker was trying to Combo Chain the attacked player. If at all possible, I think how quickly a person breaks through in a combo-chain should be depending on where they were attacked from. If someone got head on'd, they should be able to break through in the struggle a lot quicker than say if they were hit in the back. When the player stopped the Combo Chain, the attacked player would be stunned for a moment. If the attacker hit mouse1 it would be a regular mouse2 knockback, but if they hit mouse2, then they'd do a throw which would send them as far as melee does now and do about that damage. But the stunned player could try to block or dodge. The thing to countering it is that there would be essentially two different kinds of blocking, regular blocks and dodges, so there'd be an added button in the mix. Blocking would nearly nullify whatever damage was done in a combo-chain, and it'd be up to the attacker to teleport away or they'd be set up to be hit back. Dodging would not have any effect on stopping a Combo Chain, it would only evade any knockback attacks. So say if someone went to knock back a player and they had the dodge button held down, the dodging player would automatically teleport to a favorable position with say, half the amount it costs for the teleportation so they could counter back with something. The knockbacks themselves would not really stun a player, just send them back with say, 10 damage, so the person knocking whoever back would have to be quick about moving or planning another assault or they could get hit back.
Let me know your thoughts. A lot of you have probably already seen this, but.. I don't know.
When you swoop at someone, mouse1 starts what I'll call a 'combo-chain,' and mouse2 will be knockback. Combo chains is essentially what what the auto-punch thing is now, but you have the hold down the button. A power struggle bar comes up, if the attacked person gets it in their favor, they either start CC'ing themselves or they can knock the person back. The struggle bar would last as long as the attacker was trying to Combo Chain the attacked player. If at all possible, I think how quickly a person breaks through in a combo-chain should be depending on where they were attacked from. If someone got head on'd, they should be able to break through in the struggle a lot quicker than say if they were hit in the back. When the player stopped the Combo Chain, the attacked player would be stunned for a moment. If the attacker hit mouse1 it would be a regular mouse2 knockback, but if they hit mouse2, then they'd do a throw which would send them as far as melee does now and do about that damage. But the stunned player could try to block or dodge. The thing to countering it is that there would be essentially two different kinds of blocking, regular blocks and dodges, so there'd be an added button in the mix. Blocking would nearly nullify whatever damage was done in a combo-chain, and it'd be up to the attacker to teleport away or they'd be set up to be hit back. Dodging would not have any effect on stopping a Combo Chain, it would only evade any knockback attacks. So say if someone went to knock back a player and they had the dodge button held down, the dodging player would automatically teleport to a favorable position with say, half the amount it costs for the teleportation so they could counter back with something. The knockbacks themselves would not really stun a player, just send them back with say, 10 damage, so the person knocking whoever back would have to be quick about moving or planning another assault or they could get hit back.
Let me know your thoughts. A lot of you have probably already seen this, but.. I don't know.