well, here's another suggestion that will (most likely) be refused....
1) explosions: should push you away, unless you press block while looking within the vacinity of the explosion your next to, there should be some damage delt even when blocking but reduced slightly (maybe 30-70% based on the power of the attack and your powerlevel), add some dust (like when you charge your ki over water or when you swoop across the floor) at least an option for the higher end computers. Huge explosions like a fully charged kamehameha should not just explode expand and contract, they should expand stabilse a bit and then either contract or slowly disapear, because i never saw an explosion contract in dbz.
2) Jumping, shouldnt be so slow on the jump upwards, because it would be useful if you could actually jump outta the way of things, and please dont say thats why we have teleport, because im trying to make suggestions about how to make ESF more like DBZ.
3)Beams shouldnt be so..... bendy..... its ok how it is now but you draw squiggles in the air, where as in DBZ the beams are smoothly directed
4)Powerlevel should detirmine speed, to a certain degree
5)(an option for higher end computers) when a beam is fired close to the ground it should have the same dust effect as swoop does.... but im not sure about this but it'd be more realistic
thats it for now, i might post more if i think of em
1) explosions: should push you away, unless you press block while looking within the vacinity of the explosion your next to, there should be some damage delt even when blocking but reduced slightly (maybe 30-70% based on the power of the attack and your powerlevel), add some dust (like when you charge your ki over water or when you swoop across the floor) at least an option for the higher end computers. Huge explosions like a fully charged kamehameha should not just explode expand and contract, they should expand stabilse a bit and then either contract or slowly disapear, because i never saw an explosion contract in dbz.
2) Jumping, shouldnt be so slow on the jump upwards, because it would be useful if you could actually jump outta the way of things, and please dont say thats why we have teleport, because im trying to make suggestions about how to make ESF more like DBZ.
3)Beams shouldnt be so..... bendy..... its ok how it is now but you draw squiggles in the air, where as in DBZ the beams are smoothly directed
4)Powerlevel should detirmine speed, to a certain degree
5)(an option for higher end computers) when a beam is fired close to the ground it should have the same dust effect as swoop does.... but im not sure about this but it'd be more realistic
thats it for now, i might post more if i think of em