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- Sep 20, 2003
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1. After watching a couple of DBZ episodes and movies I thought ESF current jump is sort of bland. Also, from what I've heard the advanced wall jump will allow people to jump off walls, but I've come up with an idea to add on to that. How about the ESF team, come up with a "spring meter." It's a meter that quickly charges at a cost of ki, and allows the player to jump off a wall, but quickly bounce off to a another wall. So making the illusion that the player is bouncing all over the place. The player could do flips off the wall and allow himself escape, if he needed to recover from a fight, or if he is really low in health or something. But an enemy player has the option to follow him. So the enemy player would lock on the player and mimic the exact bouncing movements in order to force the escaping player into a melee, or finish him off a beam. The person with the higher PL will be faster, and therefore will be able to catch/escape. Though the saiyains start with a higher PL, I'm still thinking of something to balance that.
2. My second idea, would be to implement some sort of fighting stance. It's not hard to model, and would really add the DBZ atmosphere. Instead of just having your character stand idle. But, if let say, an enemy player is far away, your character would stand idle with his guard down. But as soon as an enemy player comes within your vicinity, your character would immediately go into his fighting stance. It wouldn't affect Pl or anything, it just adds the atmosphere. Come on imagine, you can see your opponent in the distance, while he can see you. Both of you go into your fighting stance (with the rustling of your clothes), waiting for your opponent to make the first move. Here a couple of websites with pictures of fighting stances.
http://www.angelfire.com/dbz/tiensdbzwebsite/scans/lightgoku.jpg
http://www.geocities.com/Tokyo/Pagoda/5781/gok2.htm
http://dbz-pictures-and-episodes.com/images/dbz/ssj2goku3.jpg
2. My second idea, would be to implement some sort of fighting stance. It's not hard to model, and would really add the DBZ atmosphere. Instead of just having your character stand idle. But, if let say, an enemy player is far away, your character would stand idle with his guard down. But as soon as an enemy player comes within your vicinity, your character would immediately go into his fighting stance. It wouldn't affect Pl or anything, it just adds the atmosphere. Come on imagine, you can see your opponent in the distance, while he can see you. Both of you go into your fighting stance (with the rustling of your clothes), waiting for your opponent to make the first move. Here a couple of websites with pictures of fighting stances.
http://www.angelfire.com/dbz/tiensdbzwebsite/scans/lightgoku.jpg
http://www.geocities.com/Tokyo/Pagoda/5781/gok2.htm
http://dbz-pictures-and-episodes.com/images/dbz/ssj2goku3.jpg