Explosions something is wrong!?

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Ok the explosions in esf suck....
Cuz when some body blasts an attack the explosion comes out right so when it does it becomes larger and where it ends you loose power even when it hasn't hiten you yet and I think Many times I can excape but it just suck I can't realy explain probaply.

Do you understand?
 
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Nope, but I personally love the explosions. I think the team did a great job on them and don't understand why anyone should complain. They change sizes based on your PL and the PL of others.
 
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I understand it ,
what is suck right now is more your English then explotions...
J/K , no hard feelings!!!!~!!!!!!!!!!
well , I cant really see what wrong about them,
and yes I can understand you but the only thing I can find logicly wrong is:
do you mean that the problem is even if you like teleport
away from an explotion b4 it hits you then still you get some DMG
THEN YES!! I tend to agree on that problem!
but then again I think that it will be a lot of work to the coders of ESF to solve , or is it?
I guess its something like that:

If(User.Position<=Explotion.Max.Size) Then
User.Life=User.Life-X...
...
End If

while there should be something like that

for(Size=0;Size<Explotion.Max.Size;Size++)
Well , FU*CK VBSCRIPT! ( sorry for my French...)
if the user is widin the range of the explotion
-only at that moment he gets hit , pushed , whatever
and not if he is widin the range of the maximum size of the explotion

I think I translated you good enough for all users
lol , thats my job
(but I have a SPAM fetish , so I dont spam , I only write a lot of On-Topic stuff...)

I had this problem but never had enough none laziness to post about it GL }P-)
 
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ooooooooooookay???Can it be fixed and would they??
It would be gr8!!
 
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no they wouldnt


joe tryed to do this in early betas but the amount of lag it caused was just too much so no its not gonna happen
 

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