(Don't worry, I respect your opinion so i'll keep away from the "Is your head up your ass" statements ^_^)
Pain said:
just get near them and aim in their general direction and you will auto punch them.. then it proceeds to either a combo or a throw, WOW thats hard.....
Like i said in the older melee thread, would it make you feel better if you had to hold onto secondary fire? The charged swoop may not be the hottest idea, but I do like the auto-hit. I always found it kinda retarded to see people swooping into eachother and doing nothing.
Pain said:
at least with 1.1 you had to swoop around and catch your opponent off guard.
Lets get something strait first...
<font color="red">Work In Progress</font>
With that out of the way, who said you can't catch your opponent off guard in beta 1.2? At the moment, it doesnt matter if your blocking, or you hit the guy from behind, same thing. Do we plan to have different effects for hitting the guy from the back/side/if he's blocking? Yes. You see, we're trying to implement something called "The Basics". We're getting the base of the melee system down. Once we do that, we can start spicing it up by implementing all of those extra features. You make the pizza then add the toppings, same thing here ^_^
Pain said:
not trap him in a 'duel-like' state where you two duke it out with easily avoidable combos. (i say easily because it looks' DDR-ish, and DDR is very easy to do.)
Emphasis on the big red words above. Blocking will go under a major remake, i don't think we're even going to keep the same hud set up for it. Right now block is as simple as it can get. Once we get the base of melee done, we will rework blocking, and a lot of other things.
Pain said:
but then again weve all been playin 1.1 so we are used to its style of play, who knows the new version may be even better. lets give it a shot.
besides, if 1.2 is a total flop im SURE there will be some 1.1 servers still around for you hardcore 1.1 fans.
That's something i've been noticing. It's natural for people not to like the new melee system, but I see quite a few people hating it just because it's different. They're in love with the old melee system that took me 48 hours to code, and they just don't want to change. All of their "skills" they spent a year perfecting is going to waste. If the beta 1.2 melee system is a flop, you always have the sv_simplemelee cvar to your disposal.
Pain said:
if you make the combos too easy to avoid no one will use it... everyone will use throw.... or even worse.. BEAMS!!
They wont be too easy to avoid. Like I said above, we'll rework the blocking system until it works.