New Member
💻 Oldtimer
- Joined
- May 15, 2002
- Messages
- 2,675
- Best answers
- 0
now the new melee system, in my opinion seems like a good idea.. but that charging and delay really kills it
now im suggesting the GREAT melee suggestion ever! it combines aspects from the esf new melee system, zelda ocarnia of time, mike tyson's punch out, and street fighter! i call it the lock on mode!
- Swooping should be a seperate button that could be peformed any time, because you move too slow without using the swoop.
- When melee mode is turned on by a player, the left mouse button would be used as punching and the right mouse button would used as kicking. If you rapidly click the button the faster your hits would be, but each time you punch, it takes away ki. If you get hit as well, it'll take away ki.
- Throwing will also be the right mouse button, be it can be only used at certain times given. (See below for details).
- Trunks can take out his sword when about to hit really far.
---If only one person (you) has melee turned on and the opponent doesn't have melee turned on...
- If you have melee on you can hit somebody with the left mouse button. They'll fly across the map like how it is in the current melee.
- You can grab someone with the right mouse botton.
---If both players have melee turned on...
1. When both players get into a certain radius of each other, one player can challenge the other player to a melee battle while the other player confirms. They will then both lock on each other. Same thing if you ever played Zelda when you lock on an enemy. Both players would be facing each other, locked on each other until one of three things happen: one is killed, one is hit far away, or one is thrown.
2. When both players are lock on, you can move up down, left or right while punching or kicking to hit different areas of the opposing player or u can counter their hits by using the blocking key moving to their same direction. Same concept as mike tysons punch out.
3. Every time you hit the player, ki would be drained. Every time you get hit, ki would be drained. Now if someone's ki is completely drained, they then have a delayed of being tired and can't move till some of their ki is replenished. This can allow time to hit them really hard (just press the left mouse button) that would hit them far across the map, or throw them (right mouse button).
4. Now every hit made would add to your combo section that would be added on the screen. If you are hit anytime, that combo section would then be resetted. If a person can manage to hit 8 times in a row (8-hit combo) without the other opponent hitting back, that opponent would be delayed then the player can choose to hit them really hard (left mouse) or throw (right mouse).
5. Also, the punch and kick buttons can be charged to hit harder, but that would take out from the ki and you would have to dodge all the hits being thrown at you.
6. Turbo could be turned on and if both players turn on turbo, the entire turbo would cover both players the power could act as a ki shield.
7. Also, you can use teleport during the battle. If someone teleports down, they'll be at the bottom of the player and able to hit them upwards. If you teleport to the left, you can hit them from the right side. etc etc, and teleport will take out a considerable amount of ki so it can't be used over and over, but instead sparringly.
Now VOTE! Tell me if it is or not the GREATEST melee suggestion ever!
and PLEASE really think about what im suggesting
now im suggesting the GREAT melee suggestion ever! it combines aspects from the esf new melee system, zelda ocarnia of time, mike tyson's punch out, and street fighter! i call it the lock on mode!
- Swooping should be a seperate button that could be peformed any time, because you move too slow without using the swoop.
- When melee mode is turned on by a player, the left mouse button would be used as punching and the right mouse button would used as kicking. If you rapidly click the button the faster your hits would be, but each time you punch, it takes away ki. If you get hit as well, it'll take away ki.
- Throwing will also be the right mouse button, be it can be only used at certain times given. (See below for details).
- Trunks can take out his sword when about to hit really far.
---If only one person (you) has melee turned on and the opponent doesn't have melee turned on...
- If you have melee on you can hit somebody with the left mouse button. They'll fly across the map like how it is in the current melee.
- You can grab someone with the right mouse botton.
---If both players have melee turned on...
1. When both players get into a certain radius of each other, one player can challenge the other player to a melee battle while the other player confirms. They will then both lock on each other. Same thing if you ever played Zelda when you lock on an enemy. Both players would be facing each other, locked on each other until one of three things happen: one is killed, one is hit far away, or one is thrown.
2. When both players are lock on, you can move up down, left or right while punching or kicking to hit different areas of the opposing player or u can counter their hits by using the blocking key moving to their same direction. Same concept as mike tysons punch out.
3. Every time you hit the player, ki would be drained. Every time you get hit, ki would be drained. Now if someone's ki is completely drained, they then have a delayed of being tired and can't move till some of their ki is replenished. This can allow time to hit them really hard (just press the left mouse button) that would hit them far across the map, or throw them (right mouse button).
4. Now every hit made would add to your combo section that would be added on the screen. If you are hit anytime, that combo section would then be resetted. If a person can manage to hit 8 times in a row (8-hit combo) without the other opponent hitting back, that opponent would be delayed then the player can choose to hit them really hard (left mouse) or throw (right mouse).
5. Also, the punch and kick buttons can be charged to hit harder, but that would take out from the ki and you would have to dodge all the hits being thrown at you.
6. Turbo could be turned on and if both players turn on turbo, the entire turbo would cover both players the power could act as a ki shield.
7. Also, you can use teleport during the battle. If someone teleports down, they'll be at the bottom of the player and able to hit them upwards. If you teleport to the left, you can hit them from the right side. etc etc, and teleport will take out a considerable amount of ki so it can't be used over and over, but instead sparringly.
Now VOTE! Tell me if it is or not the GREATEST melee suggestion ever!
and PLEASE really think about what im suggesting