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- Mar 30, 2002
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I have been following ESF for sometime now, but never had any reason to post here until now. I Think I have found a system that will keep the vets happy without getting rid of the new melee system. OK..Here goes....
Melee
(Head On)
The Head On system should use the same ki system it does now. When two players swoop and they make contact, whoever has the most ki should start to autopunching/combos and such. I know what you all are thinking, What about howing...well you will have to bare with me for a sec k?
(Blocking)
When someone blocks a melee the attacker should start autopunching the same way as above, but they don't get stun time and the blocker can counter/evade or push them off and whatnot. Maybe you can add a quick power struggle meter to add an advantage to the player with the highest power level. (This will speed things Up a bit)
(Not-blocking)
This is the good part. When a player who is not blocking (charging/shooting a beam, standing there powering up..etc.) is hit with melee swoop/non-swoop they get knock around like 1.1. (This mixes things up a great deal and makes more sense. Someone that is hit in the back or isn't paying attention should pay for it )
(Mobility)
I notice that when flying with boost the speed is the same as when you run on the ground. The flying speed should be at least 3x to 5x the running speed.to balanced that the swoop speed can be reduced if needed. (This will speed the pace up considerably)
Or You can Just make it so the swoop could be used in any direction like it was a super boost or whatnot.
(HOWing)
with this system when you get HOWed you would just go through the 1.2 system and try to dodge the combo. But remember that if you can catch them off guard you will send them flying. So vets can use your 1.1 skills to get around the HOW and hit them in the back or whatnot.
(Block)
I think that the block should be limited. Block should only be used for 3-5 seconds (Unlimited for block struggle) they would then have a 1-2 seconds delay to block again) this will prevent players from standing in one spot turtling they would have to have good timing to block well.
Keep in mind that I got rid of the charging swoop in this Idea. You should just be able to keep coming at them with this system which makes it faster pace. I also think the lock-on box should be a cvar. Its useful in servers with alot of poeple but its too easy for 1 on 1 fights. So i suggest it be used from server to server. (Most of the ideas in here wouldn't be hard to put in its all already coded basically. I maybe wrong though)
So What do you think? I spent my time on these ideas so I would appreciate helpful comments please..kthx!!
Melee
(Head On)
The Head On system should use the same ki system it does now. When two players swoop and they make contact, whoever has the most ki should start to autopunching/combos and such. I know what you all are thinking, What about howing...well you will have to bare with me for a sec k?
(Blocking)
When someone blocks a melee the attacker should start autopunching the same way as above, but they don't get stun time and the blocker can counter/evade or push them off and whatnot. Maybe you can add a quick power struggle meter to add an advantage to the player with the highest power level. (This will speed things Up a bit)
(Not-blocking)
This is the good part. When a player who is not blocking (charging/shooting a beam, standing there powering up..etc.) is hit with melee swoop/non-swoop they get knock around like 1.1. (This mixes things up a great deal and makes more sense. Someone that is hit in the back or isn't paying attention should pay for it )
(Mobility)
I notice that when flying with boost the speed is the same as when you run on the ground. The flying speed should be at least 3x to 5x the running speed.to balanced that the swoop speed can be reduced if needed. (This will speed the pace up considerably)
Or You can Just make it so the swoop could be used in any direction like it was a super boost or whatnot.
(HOWing)
with this system when you get HOWed you would just go through the 1.2 system and try to dodge the combo. But remember that if you can catch them off guard you will send them flying. So vets can use your 1.1 skills to get around the HOW and hit them in the back or whatnot.
(Block)
I think that the block should be limited. Block should only be used for 3-5 seconds (Unlimited for block struggle) they would then have a 1-2 seconds delay to block again) this will prevent players from standing in one spot turtling they would have to have good timing to block well.
Keep in mind that I got rid of the charging swoop in this Idea. You should just be able to keep coming at them with this system which makes it faster pace. I also think the lock-on box should be a cvar. Its useful in servers with alot of poeple but its too easy for 1 on 1 fights. So i suggest it be used from server to server. (Most of the ideas in here wouldn't be hard to put in its all already coded basically. I maybe wrong though)
So What do you think? I spent my time on these ideas so I would appreciate helpful comments please..kthx!!