Well out of all the days I have been here I haven't seen this be suggested
once. But its a pretty common suggestion so who knows. Dont ***** at me
for not using the search button, because-
1.) I would know what to type in there to search for what I am about to say
2.) Big deal!
anyway heres my suggestion, Using your Ki to evade Head Ons and Energy
Attacks. For example A beam comes at you, you hit the Power Up ki and the
attack that was coming at you gets desintigrated. This has 3 catches-
1.) It cuts down your Ki in Half.
2.) Theres a 3-5 second delay in when you can use this again.
3.) you will be immobilized for 2 seconds from exhaustion.
This idea is done in both the series and in the SNES games.
Also when coming head on, the character has the ability to use this to
push his enemy away, the enemy wont suffer damage unless hese been
pushed toward a wall. The distance the person is pushed at shouldn't be
so far either. That way the enemy has an opportunity to come at you again,
only you will have been able to move by the time the enemy is back up on
his feet but not leave you enough time to use that technique again.
This could also stop all the *****ing for the "Double-Teaming".
I personally love it when I get double-teamed, adds more fun to the game
even though 80% of the time im getting myself killed.
once. But its a pretty common suggestion so who knows. Dont ***** at me
for not using the search button, because-
1.) I would know what to type in there to search for what I am about to say
2.) Big deal!
anyway heres my suggestion, Using your Ki to evade Head Ons and Energy
Attacks. For example A beam comes at you, you hit the Power Up ki and the
attack that was coming at you gets desintigrated. This has 3 catches-
1.) It cuts down your Ki in Half.
2.) Theres a 3-5 second delay in when you can use this again.
3.) you will be immobilized for 2 seconds from exhaustion.
This idea is done in both the series and in the SNES games.
Also when coming head on, the character has the ability to use this to
push his enemy away, the enemy wont suffer damage unless hese been
pushed toward a wall. The distance the person is pushed at shouldn't be
so far either. That way the enemy has an opportunity to come at you again,
only you will have been able to move by the time the enemy is back up on
his feet but not leave you enough time to use that technique again.
This could also stop all the *****ing for the "Double-Teaming".
I personally love it when I get double-teamed, adds more fun to the game
even though 80% of the time im getting myself killed.