in the new melee system, when the 2 players r fighting it out after the stun time, their ki is getting drained right?
how about if the player that's attacking is in turbo mode, his punches and hits are harder to block/dodge
and if the defender is in turbo, it is easier for them to block/dodge the attacks
(im talking about the ddr style attacking/countering)
now if the defender runs out of ki coz he was turboing away to block some of the first hits, hes unable to block the later ones and vice versa for the attacker who becomes unable to throw any more hits.
what do u all think?
how about if the player that's attacking is in turbo mode, his punches and hits are harder to block/dodge
and if the defender is in turbo, it is easier for them to block/dodge the attacks
(im talking about the ddr style attacking/countering)
now if the defender runs out of ki coz he was turboing away to block some of the first hits, hes unable to block the later ones and vice versa for the attacker who becomes unable to throw any more hits.
what do u all think?