-Turbo Mode in new melee-

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in the new melee system, when the 2 players r fighting it out after the stun time, their ki is getting drained right?
how about if the player that's attacking is in turbo mode, his punches and hits are harder to block/dodge
and if the defender is in turbo, it is easier for them to block/dodge the attacks
(im talking about the ddr style attacking/countering)
now if the defender runs out of ki coz he was turboing away to block some of the first hits, hes unable to block the later ones and vice versa for the attacker who becomes unable to throw any more hits.

what do u all think?
 
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I think that's a great idea.
Good thinking.
I think it will add a little more dbz style to it.

Greetz
 
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u right
good idea
as much as it will look like the DBZ show its be nicer:D
 
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yeah tnx, i think it would be cool to have something like that in the game.

i also thought, mb when ure in turbo as an attacker theres a chance that your quick punches/kicks won't appear on the defender's screen - as in they can't be blocked. so if there's people out there who r gonna b able to block EVERY single attack because of their quick reflexes, this'll ensure that the attacker does at least SOME damage.

more replies pls :laff:
 
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great idea...
but if their both i turbo mode so it will be the same as non-turbo?
 
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hmm... if they are both in turbo mode how about just make them both faster? (punches and kicks/block)
 

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