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This thread is in reference to this thread. http://forum.esforces.com/showthread.php?t=32352
I am not quite sure what cvars are. I know it either stands for client variable or some people say server variable. There are two problems with this. Firstly, if it is a client variable, I can set it to the speed I want. Great. What about the other guy? What if he decides to set his incredible slow? Now I am stuck playing at his meandering pace. Boooo.
If it is a server variable, then I am stuck playing at the server's whim, which will probably find some middle ground that wont make either extremes very happy(and I like extreme speed).
My suggestion is to make a standard speed, and not make it a variable. This isn't just a graphical feature or a keyboard bind feature, this is an important game mechanic, and as far as this is concerned the playing field needs to be level. People learned how to use and thrive with 1.x's melee so far, people will adjust to the speed of the new melee style.
But for those who prefer it slow, here's another idea; make the speed based on pl. The higher it is, the faster you can attack. This would not only give a way to speed up melee, but also give incentive to fight, AND give you a nice gradual learning curve into faster melee. The only down side to this is it would probably give transformed players a greater edge over non-transed players, something the team wanted to cut down on.
This part is for you Hibiki; I think you closed the thread a bit early. You thought I didn't read or knew nothing about the speed cvars and chalked it up to ingorance rather than doubt; partially my fault, but you really didn't take the time to explain it anyway. I obviously did know, and had more to say about it, which is the whole point of a forum. Discussion of ideas. So anyway, if you are going to close a thread you need to make sure the people in the discussion are actually through discussing. What happened was the equivalent of you walking up to a group of people and telling them to shut up in the middle of thier conversation. I know you mean well, and I understand that thread after thread of incessant, mindless babbling gets old, but make sure you evaluate and respond to each thread individually and fairly. Thank you.
I am not quite sure what cvars are. I know it either stands for client variable or some people say server variable. There are two problems with this. Firstly, if it is a client variable, I can set it to the speed I want. Great. What about the other guy? What if he decides to set his incredible slow? Now I am stuck playing at his meandering pace. Boooo.
If it is a server variable, then I am stuck playing at the server's whim, which will probably find some middle ground that wont make either extremes very happy(and I like extreme speed).
My suggestion is to make a standard speed, and not make it a variable. This isn't just a graphical feature or a keyboard bind feature, this is an important game mechanic, and as far as this is concerned the playing field needs to be level. People learned how to use and thrive with 1.x's melee so far, people will adjust to the speed of the new melee style.
But for those who prefer it slow, here's another idea; make the speed based on pl. The higher it is, the faster you can attack. This would not only give a way to speed up melee, but also give incentive to fight, AND give you a nice gradual learning curve into faster melee. The only down side to this is it would probably give transformed players a greater edge over non-transed players, something the team wanted to cut down on.
This part is for you Hibiki; I think you closed the thread a bit early. You thought I didn't read or knew nothing about the speed cvars and chalked it up to ingorance rather than doubt; partially my fault, but you really didn't take the time to explain it anyway. I obviously did know, and had more to say about it, which is the whole point of a forum. Discussion of ideas. So anyway, if you are going to close a thread you need to make sure the people in the discussion are actually through discussing. What happened was the equivalent of you walking up to a group of people and telling them to shut up in the middle of thier conversation. I know you mean well, and I understand that thread after thread of incessant, mindless babbling gets old, but make sure you evaluate and respond to each thread individually and fairly. Thank you.