all chara.s should get more life+KI - and to balance - trans occures later 2! ETC...

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This suggestion is just to make the game more interesting
if needed I can give bilion examples and by that gain the supportation of the old saying - "MAKING ESF MORE DBZLIKE!!!"

all character should get lets say A=A*X
while A=theirPL\HP\TransTime....
this wont make them stronger I mean if same PL and SAME PL in old(without this change)
this will make the game more interesting and longer!!

first example that I had in mind is when goku was fighting with FORM4 frieza b4 going ssj

frieza was meeleeing him in a triangle route or something like that (CRAPPY ENGLISH)
he did to him a combo or something and guess what
UNLIKE ESF - he didnt died after less then 10 meelee hits...!!!
it WOULD take him much longer cause he had much more HP and stuff!!!
(WOW!!! /me gets exited from thinking of a 3 digit HP for all character! WOW!!!)

I hope you get my point!
 
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this has been suggested before, melee fights on average take long enough. especially against a player of compareable skill to yourself.

its fine the way it is.
 
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but think about it... did they respawn in DBZ after every death(can't count wishes)

also, making melee take longer to kill somebody will make melee not worth it if beams can easily kill people.
 
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hehe ... as Miroku said with respawning ... would you like it that all players have about 10 times more KI and health ... but when you die once, you only can come back by wishing with the dragon ...
and then you have to wait for choosing buu, til he game ran over hours
sorry ... but there're a few things ESF HAS to differ with DBZ
 
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you only can come back by wishing with the dragon
this might not be such a good idea
cause if all team members die then the intire team couldnt be wished back

UNLESS,
unless this will be a new mod for ESF!!!
something like this:
each player has 5 deaths or something like this
each one can be wished back=>adding another death to the player!
or all players can be wished back(of same team)
if all the team members are dead then its 1:0 to the other team
and the game restarts with all having 5 deaths to wast
this can be developted !!!!

back on main topic - my main porpos was to make the players think twice b4 doing something stupid like killing them selves or
doing a KAMIKAZ attack like exploading a fully charged KHH near them just to kill other players!!!

CRTIZ!!!
 
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Miki800 said:
each player has 5 deaths or something like this
each one can be wished back=>adding another death to the player!
or all players can be wished back(of same team)
if all the team members are dead then its 1:0 to the other team
and the game restarts with all having 5 deaths to wast
seems fine.

how is increasing hp supposed to stop spam?
 
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Miki800 said:
back on main topic - my main porpos was to make the players think twice b4 doing something stupid like killing them selves or
doing a KAMIKAZ attack like exploading a fully charged KHH near them just to kill other players!!!
CRTIZ!!!
then both players would survive and your suggestion/ argument is again useless ...
I think it's good the way it is ... esf is a fast game and you can respawn immediatly ... so it's nothing special to die ... it annoys to have to wait before you can respawn ... but that's not in esf ... the only disadvantage in dying is: maybe you lose PL; you've to spent less than 10 seconds to go to the place again

the new game mode thing .. suggest it in another thread ... not here
 

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