So What Else Is New Besides the melee in 1.2

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really its sounding just like 1.1 with a new melee system. I mean there are no new transformations like ssj3 or higher so what else should we be looking foward to???
 
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and by the way who keeps locking my posts??? (***ots)
 
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1) it sounds nothing like 1.1
2) who needs new transformations.... ssj fights are already primarily luck.
3) YOUR AN IDIOT.... insulting a mod is a surefire way to get yourself a bansaber to the face.
 
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Well you can tell YOUR new. First of all, you don't insult the mods, or they break your face (So edit your second post!)

Second of all, all the changes in 1.2 can be found some where on the site (Hint: Use the search button).

Third of all, stay in school.
 
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if u want to see whats new try looking around at the posts

and dont dubble post
 
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really its sounding just like 1.1 with a new melee system. I mean there are no new transformations like ssj3 or higher so what else should we be looking foward to???
Well for one, you can look forward to not double posting, and second you can look forward to all new game play, new moves, new sounds, new everything! You guys expect to much from the team, just walk in there shoes for a day then you might possibly understand what they have to put up with.
 
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U showed him Chubbs thats the true
Mod spirit!!!
Now u can give him the beta 1.2 outline and
that will solve the problem.I dont know
where 2 look 4 that thing so I cant help him.
 
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:laff:
Beta 1_2 outline
Required
Improving gameplay
Add new features
Advanced movement
Walljumps[done]
Gamemodes
Cease fire cvar [done]
Improve current features
Advanced melee [in development]
SDK2.3 Spectator [in development]
Weapons
Generic balls[done]
Tweaks
Keep the sb, when hit by melee or beam explosions[code done for beam explosions]
Clicking the auto-assign button should let you join the team with the least players, or if the # of players is equal, the team with the lowest score [done]
Add an extra model dir for piccolo, so mod-modders can change the model [done]
Voicecom support[done]
Remove beamjumping on players [done]
Powerstruggles will be detonated if they don’t move for 5 secs[code done, should be tested]
Cvar to disable the mp3player [done]
Automaticly set boundingboxes for envmodels, if they are not provided within the model itself [done]
Powerlevel shouldn’t catchup when you kill yourself[code done, should be tested]
Buu’s chocolate gives you 50.000 pl + 40 hp, instead of full ki[code done, should be tested]
Add classname in scoreboard [code done, should be tested]
Improve graphics/sounds/animations
Add trail to scatterbeam [code done, new sprites needed(?)]
Trail length for flares varying with amount of charge [done]
Half-models for being killed with the sword/discs [code done for discs, waiting for sword melee code to finish]
Shuffle button + current song name and time on mp3player [done]
Env model animation [done]
Optional
Improving gameplay
Add new features
Gamemodes
Option for character limits (so, say only 2 gokus, vegeta’s, etc)
Allow spectators cvar [done]
Extending current features:
More classes
Adult gohan [in development]
More attacks
Buu’s bodypart [in development]
Frieza’s telekinesis[in development]
Trunks flamethrower
Improve current features
Advanced blockstruggles
Crushing damage[in development]
Advanced powerstruggles
Pumping ps
Multiple ps revisited
Gamemodes
CTDB
Namek mode (namek balls+dragon)
Tweaks
Short period of invulnerability during spawn [code done, should be tested]
Save mp3player status
Improve graphics/sounds
Teleport after-images [done]
9 way blending
Piccolo form 1 with cape and turban
Taunts
Better performance
Less lag
Client side attack prediction
Faster framerate
Using trianglestrips to draw external models
Less loading time
Faster loading external model format (like md2, or harSens own model format)


That should do it. :laff:
 
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*edit*
....or we can just copy and paste the whole thing and not provide a link
lol, I thought I would just post the hard fact's instead of giving him a whole new window to open. o_o
 
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If you want more transformations, theres a pretty popular esf mod out for that. Just read this sticky.
 
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they should get rid of the red player markers- theyre a bit big and kindya ugly- they should come up with somethin better
 
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maydaysos said:
they should get rid of the red player markers- theyre a bit big and kindya ugly- they should come up with somethin better
Suggestions go in the suggestions forum, thanks. Topic has been dealt with before.

And Viper, you make it sound as though melee is not 65-75% of ESF. Why would you not consider changing the underlying foundation of ESF gameplay significant?
 
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Also, everything that the ESF team is doin is makin me antsy! I cant wait to play!!! I mean its 10 times better, adv. melee, throws, walljumps, new struggles, new attacks, swoop in all directions, etc.
 
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No the mods GREAT! I just want more transformations there pretty cool! I can't wait either!!!
 
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Well in that case you can do 1 of 3 things. 1. Download EVM, that goes up to SSJ 3, 2.Wait for EEA which will be out March 1, that also goes up to SSJ 3 3. Wait for Beta1.3 because the rest of the transes will be in that
 
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Im kinda having truoble with the EVM file. I have metamod and everything on esf but its version 1.7 do I need to run a specific version or something to make EVM work???
 
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and i have my plugins.ini setup to run EVM it just won't work! ???
 
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Heyo, don't double post. If you want to add something on to your last post press the edit button in the lower right corner of it.

Check the Help forum for more information and help on EVM files.
 

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