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Alright, this is more a suggestion but it's ok in ESF Chat too. Well anyway I was wondering if the team(since they will make esf 1.2 on steam) will add the new detail textures support that the hl engine has since its on steam? I heard that it works like this:
There is the texture that you put on the map, than you tell a .txt file to place another texture(.tga file) above the already used texture in the map. Condition Zero uses it. Here is more info: http://collective.valve-erc.com/index.php?doc=1076548934-94242500
Also the problem is only Ati, radeon and Geforce FX cards support this now :S .
BTW: Did you ever played de_aztec in cs 1.5? Well look at it with detail textures: http://home.mchsi.com/~k.morman/de_aztec_1.50005.gif
I think the result is amazing
There is the texture that you put on the map, than you tell a .txt file to place another texture(.tga file) above the already used texture in the map. Condition Zero uses it. Here is more info: http://collective.valve-erc.com/index.php?doc=1076548934-94242500
Also the problem is only Ati, radeon and Geforce FX cards support this now :S .
BTW: Did you ever played de_aztec in cs 1.5? Well look at it with detail textures: http://home.mchsi.com/~k.morman/de_aztec_1.50005.gif
I think the result is amazing