ESF bots in 1.2

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well we know that they're gonna be there...

but i wanna know...have you improved on the Beams that the bots use coz the 3.1 bots hardly use beams, all they can do is melee fire a minimum Kame or shoot 2 kiblasts.

i'm just hoping that the next version has better bots that use beams better.

will they?
 
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it's said that there wil be a value that tells how much the bot:
-melees
-swoops (not shure)
-throws beams
-jumps (not shure)
-flys (not shure)


(not shure) means i know i heard it but i dont remember if it was a team member or anyone else
 
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yea well..this was suppose to be in 3.1 too a bit...and it just doesnt work coz if i set Melee percentage to 0, they just move around and let loose 2 kiblasts once in a while
 
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I'm sure there was a outline ......
Wait i'm gonna search for it

ESF Bot 4.0 Change list

· Bots are able to have different personalities. They will have the following things:

o A percent for every supported attack(for example: kiblast percent).

o A percent that a bot will explode a beam just before it will collide with their enemy.

o Teleport percent.

o Swoop percent.

o Fly percent.

o A percent that a bot will perform a combo instead of throw someone(1.2 melee stuff).

o A percent that a bot will kick someone while swooping(1.2 melee stuff).

o A aggression level; Defensive, Normal or Aggressive.

o Variabele to say if the bot is a transkiller or not.

o All chat percents

· Super bot settings like starting PL and Ki gain, can be changed in the file ‘sbot.cfg’.

· Super bots can be transparent.

· Super bots will have some new weapons, like a laser to drain someone’s pl. :)

· Fixed a bug for double named superbots.

· Lots of unneeded code is removed.

· Better attack choice system.

· Better danger reaction.

· Full 1.2 melee support.

· Bots can walljump.

· Improved navigation.

· Normal bots stay in team evil when a superbot is created.

· Mp_plcatchup cvar will now be restored when all superbots are kicked.

· Fixed a few crashing bugs.

· Tweaked code so there should be less lag now.

· Bots can predict their enemy’s position.

· Bots will explode their beam when there’s danger.

· Frieza disc support.

· Bots will now have an aim speed(skill depended).

· New and better menu(commandmenu.txt). It will have most of the options of the old bot menu and ofcourse the new things.

· In the ‘old’ menu, when creating a bot, you can now select his skill.

· Min_bots and max_bots variables can be changed in listenservers as well.

· Dedicated servers have a menu now to.

· New command; bot_help, this will show some bot help ingame.

· Bots can now use kame torpedo’s(although its a bit experimental).

· Fixed a bug for dedicated servers where messages weren’t printed.

· Almost all console commands should work for dedicated servers as well.

· Bots can beamjump when they lost their enemy or when there is danger, when their beam is close(experimental).

· Bots will ‘remember’ positions where an enemy has moved, to hunt.

· All bot files are now in an own folder.

· Bot personalities can be edited with a tool made by Nretep.

· Option to let bots balance teams.

· Removed auto pilot from the menu’s. Since they’re kinda useless: they can only use kiblasts now :-\

· Bots will jump when their on the ground to avoid danger.

· Bots will fall down(when possible) to avoid danger.

· Bots will use a solar flare sometimes when they are in danger.

· New config file: skill.cfg; here you can change the aim speed and reaction delay for each skill.

· Candy attack support.

· Bots should be able to handle a MOTD now...

· And the rest I forgot...

Last update: 1/29/04
 
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Yeah, the beam stuff will be fixed in the next release. It really sucked that bots never did any beams or anything.
 
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yep, that sucked...you couldnt practise BS against a Sbot :)

with this next release..i sure hope thats possible.....(and that it really works :$)
 
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Trust me, you guy's will be impressed on what improvements he's made. You can personalize each bot right down to how much he'll block, what type of beams he'll use, if he's a transformation killer and more. With all the new stuff he's adding, I'm sure these bots won't disappoint.
 
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!XxShAdOwxX! said:
Trust me, you guy's will be impressed on what improvements he's made. You can personalize each bot right down to how much he'll block, what type of beams he'll use, if he's a transformation killer and more. With all the new stuff he's adding, I'm sure these bots won't disappoint.
Thats great, they will be more fun to fight.
 
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I just hope I can set up a "Blasting Whore" of a weak bot and let an army of weakling feel my wrath!*Unleash A SUPER BOT on the poor fools* HAHAHAHAHA!

Still hard to believe that SO many improvements have been made...You must be Gods...existing for the soul purpose of giving the hopeless masses something to continue on for *quest*....or something to distract them *from lost meaning*.

Good stuff GeNNiZZ.:yes:

-The Pain won't last forever...
However YOUR Death will, ........
 
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wow....i have to admit i thought that the bots were being designed for melee purpose only...but with this new bot...its gonna rock :)
 
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Trust me, he's worked on everything ;). From what I hear, even the easiest level bots are hard =). You guys are going to love the danger reaction system, he's put a lot of work into designing it. Oh and Nretep made a Bot Editor, which is basically a visual program to customize your bots. It was one of his POTW's at one point, I think I still have the shot...

<center><img src=http://members.rogers.com/jeffcraigisu/images/botedit_s.jpg border=0></center>

As you can see, light, medium and heavy beams are all customizable (as well as ball blasts). Just one of the many great features he's been adding. By the way guys, he is taking input for his new chat system, check it out here. And most of the bugs that you're talking about (like the blocking bug) go under "The stuff I forgot" ;).
 
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super cool! me and my big brother shall fight REAL bots for a change! 10x!
 
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The superbot is pretty good, he actually threw one of my team mates at me dead on, and i was swooping sideways.
 
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!XxShAdOwxX! said:
Trust me, he's worked on everything ;). From what I hear, even the easiest level bots are hard =). You guys are going to love the danger reaction system, he's put a lot of work into designing it. Oh and Nretep made a Bot Editor, which is basically a visual program to customize your bots. It was one of his POTW's at one point, I think I still have the shot...



<CENTER></CENTER>


As you can see, light, medium and heavy beams are all customizable (as well as ball blasts). Just one of the many great features he's been adding. By the way guys, he is taking input for his new chat system, check it out here. And most of the bugs that you're talking about (like the blocking bug) go under "The stuff I forgot" ;).
Simply...PERFECTION!!!!:shocked: O_O ......:p
 
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THIS is absoloutly MAGIC..... there will be no equivilant to these bots ....
not that there is any competition. i cant wait to verse the super bots.....
 
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I made the outline "Forum Compatible"

ESF Bot 4.0 Change list

o Fully Customizable Bots
  • Bot personalities can be edited with the BotEdit program (by Nretep)
  • Percentage a bot will use a specific attack
  • How often a bot explodes a beam
  • Teleport percent
  • Swoop percent
  • Fly percent
  • How often a bot will use combo's over throws
  • Percentage a bot will use knockbacks over Advanced Melee
  • Agression level
  • If the bot will kill transforming players
  • Chat percent (Taunts, Whines and Chat)
  • New file to control aim speeds and more for each level (skill.cfg)
o SuperBots Updated
  • All statistics can be customized (PL, HP etc)
  • Can become transparent
  • New PL sucking laser
  • Fixed double named superbots bug
  • Fixed bots changing off team evil when a super bot is created
  • When a super bot is kicked mp_plcatchup restored
o Performance and Bug Fixes
  • Lots of unneeded code is removed
  • Tweaked code so there should be less lag now.
  • Fixed a few crashing bugs
  • Fixed block bug
o New and Improved Attacks
  • Better attack choice system
  • Frieza disc support
  • Bots can now use kame torpedo’s [experimental]
  • Bots will use a solar flare
  • Candy attack support
  • Scattershot support
o Bot Thinking and Movement Upgrades
  • New danger reaction system
  • Improved navigation
  • Can predict their enemy’s position
  • Explode beams when in danger
  • New aim speed (skill dependent)
  • Beamjump when in danger [experimental]
  • Jump when on the ground to avoid danger
  • Will remember previous enemy positions
  • Fall down to avoid danger
  • Bots will hold attacks if the enemy is invincible
o Bot Upgrades For ESF 1.2
  • Advanced Melee support
  • Bots can walljump
o Menu and File Upgrades
  • New menu (commandmenu.txt)
  • Can choose skill when adding a bot (old menu)
  • New bot_help command for ingame help
  • All bot files are now in an own folder
  • Removed AutoPilot from the menu
o Server Upgrades
  • Min_bots and max_bots variables work
  • Dedicated server has a menu
  • Fixed a bug for dedicated servers where messages weren’t printed
  • Almost all console commands should work for dedicated servers as well
  • Option to let bots balance teams
  • Bots can handle MOTD
 

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